Anthem desperately needs a game fixes roadmap, more than content.
Yes, there is new content coming over the next few months. Probably too little, not soon enough, but we'll take it. But right now, the thing killing the game the most is the plethora of bugs, baffling design decisions, and current issues with endgame loot/reward scaling, that hinder players from making the most of the content we do have. These are far beyond acceptable levels of "games as service", fix it as you go and learn, issues.
How can you release a game that kicks most users every couple hours? Or seemingly is hard crashing PS4 players, or is so poorly optimized for PC? How can you release a game where you have no way to quit when you are down and need a revive? How can release a looter with such baffling loot inscriptions, RNG payout, and wildly varied dungeon difficulty (Tyrant Mine vs Heart of Rage)? How do you release a looter where so many masterwork inscriptions aren't even working?
I have never seen a AAA release like this, and in the end, I fear Anthem will be infamous with releasing an unfinished product. Which is a damn shame because the actual combat mechanics are a blast and fantastic. I want this game to succeed so much and I'm okay letting the content build up over time to flush it out. But holy crap, what's in the game now really needs to function properly first, and it'll be increasingly difficult to wait this out if we aren't told when (or if) all these pieces will be addressed.