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r/AsheronsCall • … • u/AC-DreamWeave

[Dreamweave] BATTLEGROUNDS Are Live: King of the Hill, Attack/Defend, 1v1, 2v2, Tugak Brawl

Hey folks. Weekly update from **AC: Dreamweave**. Two weeks in, and this one's big: **PvP is open.** Rated arena duels, a free-for-all brawl, and the headline act - **Battlegrounds**, team fights for up to twelve players over a hill or a line of crystals. And nobody gets to win it with their bank account.

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### First, if you've never heard of us

Dreamweave is a custom AC server built to **add a layer on top** of an already magical game. Brand new mechanics, lore and content that preserve the original game while adding unique enhancements to play.

**Custom class abilities that never lock you in.** Eight class trainers, each with a tree of real mechanical abilities. Abilities have *affinities* - their magnitude scales off retail skills you've actually trained, so your build feeds your class instead of replacing it.

**Custom crafting with new mechanics that visibly change the item.** Equipment mods, weapon mods, spell rerolls - and exceptional crafts receive a visual effect to broadcast their power. Yes, your craft can add particle effects to the wielded weapon.

**Quality of life beyond any other server.** Account-wide banked pyreals. A personal vault vendor you can summon with `/mule`. A trade market that works in game *and* in your browser. Swappable builds on one character with Facets. Threads - retail dungeons emptied and rebuilt fresh every run, solo or with up to 20 friends. Live character sheets you can link anywhere. Marketplace stations for salvaging, forging, reforging, respeccing and spell tutoring.

**Player feedback shipped daily.** Not "on the roadmap." Bugs and suggestions posted in the Discord are regularly fixed, tested and live the next day.

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### This week's highlight: Battlegrounds

**The problem with PvP in AC has always been the gear.** Whoever farmed the longest, rolled the luckiest and stacked the most buffs walked in already winning. We wanted fights decided by the person at the keyboard, so we built the fix into the door.

**Pre-made fighting rigs. Balanced, regardless of your main character's strength.** When you queue, you pick a **template** - one of seven purpose-built combat rigs: **Two Handed, Heavy Weapon, Light Weapon, Finesse Weapon, Bow, Crossbow or War Mage.** Step into the match and the template takes over: its attributes, its skills, its vitals, and a full kit laid out for the job - armor, weapon, shield or Aegis, a Weeping wand, an Eternal Health Kit, food, a Draught of Revitalization, and its buffs. Weapon rigs even carry an Acidic, Electric, Flaming and Frozen version of their weapon, so you can switch element to fit the fight.

Your level doesn't follow you in. Your class abilities, equipment mods, weapon mods, speed bonuses and combat pets stay at the door. A level 50 who just cleared their first Thread and a level 400 veteran pick up the same Heavy Weapon rig and stand on the same hill with the same numbers. **The only thing you bring is how well you play.**

And it all comes back. Your own gear waits safely in your pack, nothing is lost on death, and when the match ends you walk out exactly as you walked in. The kit even weighs nothing and gets dyed in your team's colours, so you can tell red from blue across the field at a glance.

**Two ways to fight** - **King of the Hill** - in the Marketplace. Hold the hill alone and your team scores every five seconds; step on it together with the enemy and nobody scores. First to 300 wins - and the hill moves mid-match, so a team that digs in gets dragged into the open. - **Attack/Defend** - in the Abandoned Mines. Attackers break three Warding Crystals in order; defenders hold them until the clock runs out. Kills near the open crystal chip it or heal it, and defenders who pack in tight take less damage, so every push turns into a brawl over the line.

**Built to be fair, end to end** - **Solo queue, balanced teams.** Four to twelve players, split evenly by rating. No six-stack rolling the queue. - **Respawn and get back in.** Thirty seconds in the pen and you're back at full vitals. - **No AFK riders.** Idle players get a warning and then get removed. Low contributors and feeders earn nothing - and healing counts, so support players are never punished for not topping the kill chart.

**What you play for** - **Marks of the Hopeslayer** from every battleground: 2 for a win, 1 for a loss, no daily cap. - **Four Hopeslayer vendors** in the new PK room on the Marketplace's lower level, selling cosmetic weapons, armor, clothing and Perennial dyes. Cosmetic only - PvP never buys you power out in the world. - **Guise of the Hopeslayer** - The pinnacle of Arena dominance! Wear Bael'Zharon's own likeness. Reserved for proven fighters: 100 battleground wins, or a 1700 peak rating on any ladder. - **Nineteen PvP dailies and a weekly** from three new NPCs in the PK room, plus a rating ladder for every mode.

**Prefer it smaller?** The **PvP Arena** runs alongside: rated 1v1 and 2v2, and the **Tugak Brawl**, a five-to-fifteen player free-for-all where the only weapon is Curse of Raven Fury.

**Getting in takes one Thread.** Clear any Thread - the Thread-Guide's first one counts - then type `/arena join bg` from anywhere.

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### Keep your main. Try us on the side.

We're not asking anyone to walk away from the server they call home. Keep your main right where it is. Roll a Dreamweave character on the side, clear one Thread, and come take the hill. You don't need a perfect suit to win a battleground here - that's the whole point.

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### Come play

- **Server:** `play.acdreamweave.com:9000` (server name: **DreamWeave**) - **Tools, market and sign-in:** https://www.acdreamweave.com - **Wiki and patch notes:** https://wiki.acdreamweave.com - **Discord:** https://discord.gg/p2h3yca4BD

The team reads everything. If you run into friction or have a great idea, say so - there's a decent chance it's different by the weekend.

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