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r/ClashRoyale • … • u/MM_Dyslexic

[idea]My biggest hope for the new season

Dear supercell.... stop punishing your active players! You might be wondering how they are doing that..... remember trophy inflation? I do, and it still makes me upset.

So how does trophy inflation effect active players? Essentially it makes you lose more than you win once you reach your maximum trophies for your skill and level. How? Well have you heard of carrying capacity? If you haven’t, look up what it is, because I don’t think the mods would be very happy if I went into a biology rant on a clash royale reddit. Done looking it up? Great. This also applies to your trophies, with the two factors determining how high you get being your skill level and your card levels. As you saw, once you hit the carrying capacity your population (trophies) hover around it. Active players often reach their maximum trophies, which is when their trophies will roughly stay the same. So, since their trophies need to stay the same, their win rate will lower because you win around 30 and lose around 20 I think. In order for their trophies to stay the same then, they need to lose more than they win. This can cause tilting, and people quitting the game thinking it’s unfair.

If you have any questions about trophy inflation (because I didn’t explain it very well) and how it effects you, feel free to commment below!

This problem hurts the active players, the players actually making supercell money and bringing new players in. So what’s the solution? Keep trophy inflation, as it does some good, but lower it to around win 30 lose 27 trophies. This will cause less tilting and less anger with the game for active players, helping the game thrive even more.

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