RedditPP Mascot

RedditPP

r/ControlResonant • … • u/kds_little_brother

I Don’t Understand This Area’s Design Besides Cruelty

Specifically this room’s encounter. Trapping the player in a confined tunnel, full of projectiles that put you in a state you need uninterrupted sprinting to get out of. And also filled with brutes you need to dodge.

Legitimately, what lesson am I supposed to take forward from this encounter? It wasn’t frustrating in a way that I felt the game was trying to challenge or teach me anything

Edit: if you’re going to make a comment about skulls next to the enemies, they weren’t there.

Edit2: There’s one group that says “Turn on accessibility and brute force it. This is why developers have to signpost.”, and another group saying “you’re here too early; go somewhere else and get these abilities. This is why devs have to signpost”. These two don’t really agree with each other as far as the intention of the game. I agree that I am here too early, but I had no way of knowing the game wanted me to know that up to this point. I was able to access the fight, and the game said I was strong enough to fight the enemies, the only way it’s told me to assess combat thus far. My ability points have gone past the options that have ignite on them, so I have clearly leveled up to the point that I should be regularly fighting the mold, but I have not come across any fire abilities. I had explored 3 zones and leveled them up quite a bit up to that point.

I did brute force my way through the rest of that quest without accessibility, and am going back to explore until I come across fire. I have no skill issue with the game, I promise, unless you say I’m exploring things in the wrong order, but I want to play the game the way the devs intended, and I don’t feel like Remedy communicated something so vital to a significant enemy the best they could have. I legit thought maybe the game was slowly introducing a new enemy type/mechanic, not that I should already know what was going on. I had just done a puzzle that was showing me how mold even works and reacts to electricity and light. Shit I thought I was going to be getting light/electric adjacent abilities to control it, since I saw something about mold allies in the abilities (that I had also leveled beyond at that point).

If I’m playing a metroidvania-esque game that generally locks map accessibility to the requisite abilities to get to/through the area, I assume that I have the tools to be in the area I’m in, as long as the game says I can access the area and I have the brute strength to matchup with the enemies they are showing me.

**BUT**, all that to say, I’m still loving the game. Whether I take the blame or share it in this section, it hasn’t affected my enjoyment of the game in any significant way. I just like to understand what the intention of the dev is. I don’t want to unga bunga if it’s not the best way to enjoy the game.

— 0