List of Maps and Missions. October 2026.
As we are almost at the fourth year anniversary, for those who celebrate - a list of maps and when they have been released.
**10 have been added to the mission board after launch on 30th November 2022 + The Orthus Offensive + 3 Mortis Trials Arenas + Expeditions**
**13 on launch +1 Patch 1.0.20 + 2 Rejects Unite + 2 The Traitor Curse + 1 Secrets of the Machine God + 1 Unlocked and Loaded + 1 Grim Protocols + 1 No Man's Land + 1 Depths of the Damned.**
Obligatory link to my spreadsheet: [*Vermintide and Darktide Updates Timeline*](https://docs.google.com/spreadsheets/d/1ayejEWpKL1RE3AK47sNlot1cW_1b-IurbgijVW_p10A/) *Which tracks the timeline of updates for DarkTide, Vermintide 1 and 2.* - if you want to compare between Vermintide 1 & 2 and Darktide.
**MISSION LIST**
13 Original Missions on release November 2022 - some have had their mission type changed back in April 2024.
1. **Relay Station TRS-150**: Disruption at Freight Port HL-32-2 "The Hourglass" 2. **Refinery Delta-17:** Disruption at Freight Port HL-32-2 "The Hourglass" 3. **Excise Vault Spireside-13**: Investigation (was Raid) at Freight Port HL-32-2 "The Hourglass" 4. **Power Matrix HL-17-36**: Repair at Manufactory HL-17-36 "Metalfab 36" 5. **Smelter Complex HL17-36**: Repair (was Strike) at Manufactory HL-17-36 "Metalfab 36" 6. **Consignment Yard HL17-36**: Raid at Manufactory HL-17-36 "Metalfab 36" 7. **Silo Cluser 18-66/a**: Strike at Habzone HL-18-66 "The Torrent" 8. **Magistrati Oubliette TM8-707**: Assassination at Habzone HL-18-66 "The Torrent" 9. **Vigil Station Oblivium**: Espionage at Habzone HL-18-66 "The Torrent" 10. **Chasm Logistratum**: Raid at Transit Hub HL-16-11 "Chasm Terminus" 11. **Chasm Station HL-16-11**: Assassination at Transit Hub HL-16-11 "Chasm Terminus" 12. **Hab Dreyko:** Investigation at Transit Hub HL-16-11 "Chasm Terminus" 13. **Enclavum Baross**: Strike at Habzone HL-19-24 "Throneside"
Then
* 14. December 2022 **Comms-Plex 154/2f**: Espionage at Habzone HL-19-24 "Throneside" *(Technically added two weeks after launch)* * 15. May 2023 **Archivum Sycorax**: Espionage at Habzone HL-19-24 "Throneside" * 16. May 2023 **Ascension Riser 31**: Strike (was Raid) at Transit Hub HL-16-11 "Chasm Terminus" * 17. November 2023 **Mercantile HL-70-04**: Raid at Habzone HL-70-04, "The Carnival" * 18. December 2023 **Warren 6-19**: Disruption at Habzone HL-70-04, "The Carnival" * December 2023 **The Orthus Offensive** *(I don't count this one as it is mostly just a shorter version of Magistrati Oubliette TM8-707 and isn't on the main mission board rotation)* * 19. June 2024 **Clandestium Gloriana**: Repair at Inter-Zone Void Sector Omega-12 * 20. September 2024 **Rolling Steel**: Operation * 21. December 2024 **Dark Communion** Investigation at Habzone HL-70-04, "The Carnival" * March 2025 **The Mortis Trials** \- 2 arenas. *(Theatre of Castigation and Theatre of Humility)* * September 2025 **The Mortis Trials** \- 1 new arena (Theatre of Rectitude) * 22. December 2025 **No Man's Land** Operation * March 2026 **Expeditions** * 23. September 2026 **Spillway**: Assassination at The Depth.
***
These 3 aren't in "Battle for Tertium", “The Road to No Man's Land" or “Terror in the Depths” campaigns.
Which is strange as they are all maps from launch.
* Power Matrix HL-17-36: Repair at Manufactory HL-17-36 "Metalfab 36" * Smelter Complex HL17-36: Repair (was Strike) at Manufactory HL-17-36 "Metalfab 36" * Chasm Logistratum: Raid at Transit Hub HL-16-11 "Chasm Terminus"
And TitD (hur hur etc) reuses Consignment Yard and Enclavum Baross.
***
[How the maps overlap](https://www.reddit.com/r/DarkTide/comments/1chjw9d/how_the_maps_overlap/) posted May 2024 which was before a fair few maps were added.
***
**Expeditions**
I am honestly a tad unsure how the eight Grid Points (α, β, γ, δ, ε, ζ, η, θ) and their Salvage Zones between Sanctuaries work, and I haven’t sunk enough time into Expeditions to give clear observations.
My belief is there is a set number of Salvage Zone maps with semi-random locations that can spawn different Points of Interest and perhaps extraction locations (and Sanctuary doors?) between them?
https://forums.fatsharkgames.com/t/dev-blog-expeditions/
*We also wanted this game mode to be very replayable. This really comes into play with how these maps are created. While not truly procedurally generated, they are very randomized in their composition.*
*Different Sites of Interest can show up in different spots with different enemies. The runs themselves can also have different modifiers and effects. So it should feel quite unique every time you go for a new run outside Tertium.*