The game is (probably) not unbalanced, you just suck
Let's be real here, people - 90% of us are not remotely in the kind of rank or gameplay level where the minor gameplay tweaks each patch make *a major* difference to whether we win or lose. [Statistically speaking, most people reading this are in ritualist or below](https://statlocker.gg/rank-distribution), which isn't a *bad* thing by any means (I am also in this category) but we need to be real with ourselves and admit that it's probably *us* who are tanking our games.
[The winrates of the characters across the cast are actually fairly balanced](https://tracklock.gg/heroes-tier-list/14d/all/normal), especially for a game with *this* cast size and that's this early in development. If you're repeatedly eating shit against a hero, chances are *you*, in particular, just aren't responding to them well.
"Oh, but every time I fight this hero 1 on 1, I get shredded!" Sure, I believe ya. But what happened *before* that 1 on 1? Were you pushing lane 10 feet into the enemy walker while you couldn't see anyone of the enemy team on the minimap? Did you get a build with *no* green items? Are you too busy chasing teamfights that you're 5K behind on souls compared to everyone else?
When you lose a micro-level engagement like a fight or minion push, it's probably because of several other fuck-ups you had prior to that point. The specific engagement may have been the tipping point, but it's not *the only thing* that went wrong. If you sincerely wanna improve, try looking at the more "boring" things that seem to be going sideways and improving at those - less team fight chasing, more laning and spirit urning.
### TL;DR - If you keep fighting broken heroes and getting shitty teammates, the cause of the problem is probably sitting about 20 inches from your monitor.