apollo rework
alright party people, since the fuckass dinosaur can't do his job apparently, here's my rework for Apollo.
1- Disengaging sigil:
i: Damage and cast time remains the same.
ii: T2 changed from the stupid-ass fire rate thing to: "Re-cast within 3 seconds for a burst of movement. Deals 20% of base damage." This would be a fairly large leap, say 15 meters? so that you can, yknow, DISENGAGE?
2- Riposte:
I'm not touching this now. Implement the Sigil changes and I'm happy.
3- Flawless Advance:
This is my favorite ability, honestly. But it either does too much or too little. If the enemy has a small healthpool, it does too much, and if the enemy has a large healthpool, it does too little.
i: Nerf the healing. You weren't expecting that, were you? Yeah, you heard me. Nerf the healing to half of what it was. The scaling too (so that it remains actually half of what it was). Why? Keep reading to the end, you'll see!
ii: Nerf the hitbox. I've hit some pure, unadulterated bullshit Flawless Advances. I know it's dumb. Nerfing the hitbox is fair. Make it as big as say, Ivy's bullets.
iii: I didn't make it the size of a bullet for nothing. MAKE IT HEADSHOT BABY. SKILL EXPRESSION CITY, HERE APOLLO COMES!
4- Itani Loh San:
No changes. I'm fine with it.