Announcement I Update - January 18

Greetings Operators,
We're planning an update on January 18 with no downtime. New season "Starfall" begins! A massive wave of new content has arrived! Starfall ignites. Let the party begin! Here's the schedule: January 18, 00:30β02:00 (UTC+0): All Ranked Matches will be temporarily unavailable; January 18, 01:50β02:00 (UTC+0): Matchmaking and trading in Operations will be temporarily unavailable; January 18, 02:00 (UTC+0): The PC client update goes live. If you encounter any issues after the update, try restarting the game to complete the update. The main content of this update includes:
Operations β New Mode: Hot Zone

Opening Time: 01/18β01/24 Description: β Introduces a 3v3v3 PvP mode where squads compete in a compact map to secure and upload the MandelCell. Victory is achieved by either eliminating all enemy Operators or successfully uploading the MandelCell. Each round lasts approximately 2 minutes, and the first squad to win 3 rounds claims ultimate victory! β Each Operator starts with initial points which can be spent on different gear presets before each round. Earn more points through kills, victories, and even defeats. Accumulate points to gain gear advantages and lead your squad to victory! β Unlike other modes, there are no general collectibles in this modeβonly combat supplies (including Premium Ammo, Syringes, and Painkillers). Squads have one single objective: Fight! Fight! FIGHT!
β New Areas β Added new area "Underground" to Zero Dam

Operators, the underground of Zero Dam was once the heart of this great hydroelectric project, but has now become a secret den for the Ahsarah Guard's storage and trading operations. What happened to this place? What treasures and secrets lie buried within? All this awaits your discovery! β Added new area "Broken Bridge" to Space City

Recently, Haavk rocket crashes have become increasingly frequent. Is this the prelude to Reis's carefully orchestrated "firework" to destroy Skynet? Or is Haavk staging these incidents to upgrade Skynet? All units, move out immediately: Infiltrate the Broken Bridge area, intercept the high-value reentry capsule, and uncover the conspiracy behind these incidents!
β New Events β Lunar New Year Event - Fall of Skynet During the first 1-2 hours after midnight on Lunar New Year's Eve, rockets will randomly launch and explode across all maps as part of the celebration! β Operation Starfall Triggers with a certain probability. After accepting, players can detonate Haavk's launching rockets in mid-air. Boom!
β New Ammo Types β 7.62x51mm UN (Lv.2)
Warfare β New Function: Fortifications The new fortification system hammer tool has been added. Operators can now use the hammer to build fortifications (including various types of cover and obstacles) to help establish defensive lines and secure victory! β Gameplay: Press the new tool button during a match to bring out the hammer tool. You can then identify all built/buildable fortifications within range using the new construction markers and highlighted outlines. Construction progress is synchronized globally, allowing multiple Operators to build together. Each building action is synchronized, and partially completed fortifications will retain their progress. β Building Fortifications: Each building action deepens the highlight outline color and awards points. Points are also awarded for completing fortifications (which appear on the map), destroying fortifications, fortifications taking damage, and kills from cover. Additionally, builders receive point rewards when allies get kills using mounted weapons on their fortifications. Operators, try it out to gain more advantages for your team!
β New Movement: Leap An evasive maneuver available to all characters, exclusively in Warfare! Key Points: β Leap can only be performed by pressing the corresponding key while sprinting. It cannot be performed while not sprinting. β Leap direction is fixed; you can only leap forward. β Cannot aim or shoot while diving; can use all left-hand throwable Gadgets and some non-offensive Items while diving. β Leap ends immediately if killed or hit by skills with control effects (such as Grappling Hook or QLL32 Crouching Tiger).
β New Maps β Knife Edge

Haavk accuses G.T.I. of sabotaging the dam to meddle in Ahsarah's affairs, while G.T.I. counters with accusations of a Haavkan false flag operation to seize control. The Ahsarah people, however, cling to their own version of the truth. In Knife Edge, where lies hang heavy in the air, only the clash of steel and the roar of gunfire can pierce the fog and reveal the true architects of the dam's destruction!
β Trainwreck

Haavk vehemently condemns G.T.I. for the destruction of their vital mining operations and critical transport routes, while G.T.I. counters with accusations of Haavk reactivating a long-dormant secret weapons facility. Here, every grain of dust seems to fuel the flames of war, and the world, like a runaway train, hurtles towards an abyss of chaos.
β New Events β Ascension Major Event - Giant Tower Destroyed by Skynet Satellite Debris

Following the Skynet satellite crash incident, players can use heavy firepower to attack and ultimately collapse the spire in Ascension Zone D. After the collapse, tunnels beneath the spire will be exposed, and objective D will be relocated from the platform to beneath the spire, creating a completely different attack and defense experience.
β New Class Gadgets Two new Class Gadgets added: β Assault: High-Explosive Grenade Launcher

β Support: Smoke Grenade Launcher

New Operator β Operator - Alexei Petrov, Codename: Sineva

Growing up in poverty, Alexei found solace in literature and music. After enlisting, he excelled in EOD missions and earned numerous commendations. Post-service, he attended university where he met his fiancΓ©e, only to lose her tragically in a terrorist attack. He joined Alpha Squad as an instructor to train recruits. After G.T.I was established, he enlisted and was deployed to Ahsarah in 2035. Operator Role: Engineer Tactical Gear - Total Armor: Equip a Heavy Vest that reduces bullet and explosive damage, and deploy an extendable shield for full-body protection. Shield bash can knock down enemies or deflect enemy throwables. Gadget - Grapple Gun: Fire a grappling hook to pull enemies or items toward you. Can be used on downed characters. Gadget - Razor Wire: Throw a grenade that explodes on impact and deploys razor wire. Enemies passing through will make noise and take damage. Operator Trait - Rear Guard: When not equipped, the Blast Shield is mounted on your back, protecting against incoming bullets from behind.
New Firearms and Attachments β Added Three New Firearms Marksman Rifle: SR9

Submachine Gun: QCQ171

Light Machine Gun: QJB201

β Added Multiple New Attachments β M870/M1014 Shotgun Speedloader; β 5.8 Newtype 45-Round Extended Mag; β Advanced Thermal Fusion Holographic Sight, Advanced Thermal Vision Combat Scope, 8x Advanced Thermal Sniper Scope, etc.
New Activity System - TurBrick

β How to Obtain TurBricks β Can be purchased from the Tactical Warfare Unit in Operations using Tekniq Alloy (100,000 each) β Can be earned through accumulated points in Warfare (points are calculated based on match performance) β Obtainable through Special Holiday Events β Obtainable as Pass Level Rewards
β How to Open TurBricks Free to open, no cost required
β Current Season TurBrick Rewards Hackclaw's Toy Box series Deluxe Charms, with a chance to obtain Legendary Deluxe Charms or the ultimate hidden Legendary Charm, Source of Destruction
β Deluxe Charm Quality System Deluxe Charm come in different colors and tiers, with each tier having unique characteristics: β Gold Quality (Hidden): Random material and base color, random pattern, includes firing animation effect β Gold Quality: Random material and base color, random pattern \*Hidden Feature: Gold Deluxe Charm have a collection feature that unlocks hidden properties. You don't need to collect the same color series; collecting all Gold tier styles (excluding hidden variants) will unlock the self-illuminating hidden feature on certain parts β Purple & Blue Quality: Random material and base color, random pattern, no special features
β Deluxe Charm Retrieval System β Gold Quality Deluxe Charm can only circulate in the Market once (restricted to a single trade) β Deluxe Charm can be retrieved by the system for TurBricks (Gold Quality cannot be retrieved): 8 Blue Quality or 2 Purple Quality charms can be exchanged for 1 TurBrick
Grade Reset Rules β Warfare Private III -> Private III Private II -> Private II Private I -> Private I Corporal III -> Private I Corporal II -> Corporal III Corporal I -> Corporal III Sergeant IV -> Corporal II Sergeant III -> Corporal II Sergeant II -> Corporal II Sergeant I -> Corporal I Lieutenant IV -> Corporal I Lieutenant III -> Corporal I Lieutenant II -> Sergeant IV Lieutenant II -> Sergeant IV Colonel V -> Sergeant IV Colonel IV -> Sergeant III Colonel III -> Sergeant III Colonel II -> Sergeant III Colonel I -> Sergeant II General V -> Sergeant II General IV -> Sergeant II General III -> Sergeant I General II -> Sergeant I General I -> Sergeant I Marshal -> Lieutenant IV
β Operations Bronze III -> Bronze III Bronze II -> Bronze II Bronze I -> Bronze I Silver III -> Silver III Silver II -> Silver II Silver I -> Silver I Gold IV -> Silver I Gold III -> Gold IV Gold II -> Gold IV Gold I -> Gold III Platinum IV -> Gold III Platinum III -> Gold II Platinum II -> Gold II Platinum I -> Gold I Diamond V -> Platinum IV Diamond IV -> Platinum IV Diamond III -> Platinum III Diamond II -> Platinum III Diamond I -> Platinum II Black Hawk V -> Platinum I Black Hawk IV -> Diamond V Black Hawk III -> Diamond IV Black Hawk II -> Diamond III Black Hawk I -> Diamond II Delta Force Pinnacle -> Diamond I
System Optimization β In-Game Combat & Level Improvement (Warfare) β Ascension: New map event added, the spire structure in Area D is no longer unbreakable β Added Fortification System: Switch to repair hammer to view buildable fortifications; construct covers, obstacles, and stationary weapons to gain tactical advantage β Vehicle control improvement: Improved vehicle handling and changed terrain in areas that previously blocked vehicle passage β In-match vehicle attachment changes: Added vehicle modification menu to deployment screen, allowing customization of vehicle weapon stations β New action: Added "Leap", which requires manual key binding. Can only be triggered while sprinting by pressing the leap key. Direction cannot be changed during the leap, and aiming/firing is disabled during the action β Destruction effect upgrade (PC): Added destructible buildings & objects, improved destruction experience; added scorch effects from certain explosives in the environment β Map cover improvement: Adjusted waist-high cover heights to minimize head-glitching. β Shafted map improvement: Added container area behind the station, expanded area behind the Tunnel Boring Machine, added new routes to Agricultural Lab; optimized attacker spawn point in Zone A for Attack and Defend mode β Cracked map improvement: In Attack and Defend mode, expanded boundaries of zones A, B, and C to provide operators with more routing options; added ATVs for attackers in Zone A; two buildings in Zone A are now destructible (PC) β Trench Lines improvement: Improved wind power plant area with enhanced cover for better zone division; adjusted vehicle deployment rules in Zone B for Attack and Defend mode; expanded all objective areas in King of the Hill mode and added new restricted zones on mountain peaks β Threshold A/D improvement: Increased capture areas for objectives A and C2 β Ascension King of the Hill rule changes: Reduced required resources for victory. Successfully capturing zones no longer grants additional resources, and getting downed no longer grants resources to enemies. Focus on maintaining control of more zones than the enemy teamβthis is now the only path to victory β Scoreboard improvement: Removed rescue count and capture count metrics. Added four new scoring categories: Medical Support (rescue and healing actions), Engineering Support (anti-vehicle, fortification, and repair actions), Objective Support (objective-related actions), and Tactical Support (operator abilities and call-in attack actions) β In-match scoring improvement: Vehicle & stationary weapon repair assist improvement: Repairing a vehicle grants 40 assist score points until 25 health is restored, then increases to 100 points after exceeding 25 health within the time window Vehicle repair mechanism improvement: Repairing damage caused by friendly fire will not award score points Vehicle destruction assist improvement: Players who damaged a vehicle will receive assist score points when the vehicle is destroyed, even if the occupants bail out before destruction Cracked A/D: Hold the Line duration: 15/30s β 35/30s β Operator scoring adjustments: Recon Class: Claymore Mine operator kill score: 50 β 150 Engineer Class: Squad vehicle repair score: 20 β 40; Team vehicle repair score: 10 β 20; Anti-Tank Mine vehicle destruction score: 200 β 400 Uluru: Loitering Munition kill score: 100 β 200; Incendiary kill score: 30 β 45; Incendiary assist score: 20 β 35 β Respawn Beacon improvement: Improved height and width validation when deploying beacons to prevent placement failures β Call-in Support adjustment: Optimized minimum damage for artillery strikes β Minimap improvement: Improved icon display and performance β Bug fix: Fixed an issue where no assist score was awarded for destroying a vehicle shortly after enemies left it
β In-Game Combat & Level Improvement (Operations) β Brakkesh: Reduced total player count in Normal Operations β Brakkesh: Reduced the number of Flamethrower and Machine Gunner enemies in the New Tower of Babel area β Brakkesh: Reduced HP of both pilots in the Blue Eagle HAAVK-64 boss vehicle β Brakkesh: Reduced the number of Ahsarah Guard Soldiers near the Museum and Blue Landing Hotel β Brakkesh: Optimized Operation Asylum escort mission. Moved Dr. R.'s extraction point to the helipad area. Extraction point automatically opens after completing the escort. The operation can only be initiated after 10 minutes into the match, and mission completion time has been extended β Brakkesh: Reduced the number of enemy soldiers in Operation Broken Wings β Space City: Opened the sand path on the right side of Central Command building and increased the opening speed of Eastern Suspension Bridge after a card swipe β Space City: Added new map event where the main bridge to the launch zone collapses, spawning patrol soldiers and high-value containers β Space City: Added new in-game task "Operation Starfall" β Space City: Improved visual presentation and visibility of CEO Office β Space City: Reduced HP of boss suicide vehicles, decreased Desmoulins' aim speed in launch zone when target position changes significantly, and reduced tank missile frequency β Layali Grove: Improved pathway connections between Radar Station and Central Station, adding more tactical choices and flanking routes to prevent stalemates β Layali Grove: Expanded the Cellar and wilderness underground passages β Zero Dam: Fixed several map positions that affected game balance β Minimap improvement: Updated base map layout to improve accuracy of pathways and cover positions β Added inspection animations for new items: Quantum Storage, Graphics Card, GTI Satellite Communication Antenna, and Black Box β Boss and soldier balance adjustments: Reduced damage values for all melee assault bosses
β System Improvement (All Modes) β Cloud storage settings on PC: Added cloud storage for PC settings, allowing players to choose between cloud or local settings when switching devices β PC settings optimization: Added ability to customize keybinds individually for different Operators β Gunsmith improvement: Improved logic for saving custom loadouts with duplicate names β Gunsmith preview improvement: Enhanced visual presentation when installing charms, using preset loadouts, and during pre-installation status