With steep Mastworking prices and lack of ornaments, why not solve both problems at once?
There's been a lot of posts lately discussing the high costs of masterworking items and the lack of ornaments compared to armor sets we have.
Doesn't really matter where you stand on the issue - just hear me out.
Here's my idea:
# Masterwork a Legendary Armor = You Unlock it as an ornament
**^(tl;dr: it's something that's easy to add, makes masterworking worth it, gives us ornaments, and makes replaying content more attractive.)**
Simple right? Well if you do care why I think this would be good then keep on reading -
I've seen posts ranging from simple solutions to overly-complex looking for some kind of alleviation to these problems, such as:
**Masterwork**
* The refund should be higher on dismantle * The stats aren't enough * You should be able to swap elements * The element should be removed entirely * It costs too much to masterwork * It's too hard to grind for what you get
**Ornaments**
* There's not enough * It's only eververse * Even what eververse offers is limited (aka we have 7 previous seasons we can't just get if we *really* wanted to shell out the money) * There's ornaments for other gear that only work on certain gear * You should be able to earn ornaments for existing armor * We should just have it all for nothing * The planetary vendors seem useless because of the rolls
# So why get the ornament for masterworking?
There's a few reasons I feel this way. Honestly? Most revolve around empathizing with Bungie. I think that's the easiest way to 'convince' our way into something we want: **What's in it for Bungie?**
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|Why?|Explanation| |:-|:-| |Simple To Do (Maybe)|^(I'm not involved in bungie's coding process, so I could be wildly wrong.) I'm speaking from an outside perspective of someone who has dealt with coding before. To me, this seems like it'd require little work because it's not doing much. It's adding a trigger to an existing event (complete a masterwork) performing an action that already happens (make an item available in your collections) ^(This could be wrong but let's pretend)| |**It adds to the grind**|It's no joke that Bungie wants us to have a grind. This is a way to do it. Grinding out the materials would take forever, it'd take people a long, long time to get everything unlocked. I'd argue faster than it'd take people to earn all the new gear each season outside of a select few. This leads me to my next reason...| |**Reinforces 'meaningful choices'**|This is practically a meme at this point, but it's true. Ascendant shards (and to a lesser extent, enhancement prisms) would suddenly become more valuable because there would be more meaning to the choice of what ornament to unlock. We mock it, but Bungie would like it based on what we've been told in multiple TWAB.| |**Nightfall:Ordeal becomes more attractive**|The new content has a reason to play, and gains more longevity to it as well. What's not to dislike here?| |**We'd Get More Ornaments without Silver!**|Sure, this goes against bungie. This is for us. But the amount of time it'd take to grind would also be argued that it's not going to hurt them, and won't take any effort away from the design team to make new, fancier ornaments.|
At the end of the day I doubt this will happen, but why not share the idea?