Early predictions on King's Fall meta for each encounter.
Based on half-remembered runs from... God, has it really been six years since Taken King? Man, I feel old.
Also, assuming minimal changes to each encounter.
**Totems**: Add clear add clear add clear. Trinity Ghoul's gonna put in work. Riskrunner is a distant second, due to the lack of arc damage.
Alternativly, Xenophage to deal with the Boomer Knights on the platforms and Wizards in the middle.
**Warpriest**: WHISPER'S BACK, BABY!!! Warpriest is the ideal boss for Whisper. He's got a big ol' crit spot, he doesn't move around all that much, and the DPS phase is long enough to benefit from Whispered Breathing.
Alternatively, Triple Tap Firing Line Reed's Regret / Taipan. (actually a decent choice for all the bosses, so I won't bring it up again)
**Golgoroth**: Legend of Acrius or double slugs. Maybe even both? Belly's a big crit spot and you stand close enough.
**Daughters**: Tough one. Whisper is a good bet, but they tend to wiggle their heads around. Consider having a Divinity for that reason.
**Oryx**: Wildcard. Boss DPS does not matter here. Was originally thinking about dusting off Anarchy to spawn trap the Ogres, but that's no longer an option. Xenophage would be a good option for the Thunderdome. Would kill the Ogre's pretty quick too.
Also, a good sword for the Runner.
Bring a good sniper in case Light-Eater Knights are in play.
And I swear to god I'll pistol whip the first person who utters "no knight strat"!