Commander League Points Suggestions
My LGS occasionally runs multi-week Commanded Leagues, but our usual host has felt like he’s run out of ideas.
Most leagues have had various challenges and achievements to encourage playing different decks and cards etc to bring variety into the league games.
Here’s the basic idea behind them:
•Weekly Deckbuilding Challenges (DBCs)
A unique restriction to the deck you play that week, anything from “Excluding Basic Lands, all cards in your deck start with the same letter.” (I went the extra mile that week and played the letter S under Sram, Senior Edificer with Snow-Covered Basics)
Completing all of the challenges throughout the league enters you into a second pool for a bonus prize (usually been pretty cool/unique prizes like handmade wooden deck boxes, super fancy trade binders or really expensive singles etc)
•Weekly Achievement Points (+2 points each, 2 challenges per week)
Points that can be earned only during that one week, usually thematically connected to either the Deckbuilding Challenge of that same week, or a contemporary Holiday (eg the week of Saint Patrick’s Day the DBC was to Play a Mono-Green Deck and the Weekly Achievements were to control a bunch of Gold/Treasure tokens or be Lucky by winning all Coin Tosses required by cards played)
These points can be acquired once per game (twice per league night since you play two games each Friday).
•Evergreen Points These challenge points can also be earned once per game, (like the Weekly Achievements above) but are available every week. Controlling a lot of one permanent type simultaneously, Winning the game, preventing an opponent from losing the game etc. Some leagues have had Negative points to discourage Mass Land Destruction effects or multiple Extra Turns but are not always included.
And finally, Optional Curses
Each week, you have the option of selecting a detrimental Curse to apply to your games for that week. You don’t need to apply one every game, but you can acquire the points for each game you use it in that week (up to two games of course).
Things like “Compromised +1pt: Play the game with your Hand Revealed.”
“Curse of Keranos +3pts: Whenever an opponent casts an Instant or Sorcery Spell, you take 3 damage.”
The curses are worth different amounts of points based on how detrimental they are, but are guaranteed points regardless of what else happen throughout the game you use them in.
TL;DR We’re looking for any suggestions for any of these categories that you’ve either used yourself or think would be fun, flavorful, and encourage unique or uncommon decks/cards to be played in the next league(s) we host going forward. All suggestions will be greatly appreciated!