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r/Eve • … • u/kleekai_gsd

Weapon ranges are to short and have to much overlap

I've thought about this for a long time, I don't know why its bothering me so much today, but here we go...

This is going to be kinda rambly and the numbers are whatever i pulled out of pyfa set at all skills level 5. tldr is what the title says, that the weapon ranges in eve are to short and have to much overlap across all ship classes. This forces all ships into the same engagement envelopes so they can never be balanced. This contributes to all of the balance issues.

Think of it like this, the medium where actions happen is in "space" on a galactic scale, but the weapon ranges are all terrestrial. My theory is that they were probably set by a person or persons who didn't have an appreciation for the scale of doing things in outer space and instead used earth based weapon ranges. That combined with the early grid issues gives us today.

This gives you battleships having short range high damage weapons that are shorter than long range frigate weapons. Like a Machariel autocannon having a 3km optimal range with 26 falloff. But a rifter having 15km optimal + 16km falloff. Or you can push a SNI using cruise missiles out to what 300km? Or a phoenix out to 400ish?

For reference your standard issue M4 / AR-15 can hit reliably at 500m-800m. Or a modern howitzer can fire 24-30km. A modern earth based towed howitzer can hit reliably at the same range as a Machariel. 400KM isnt even close to an ICBM, its more of a theatre level weapon. Like New York to London is 5500KM. You have earth based ICBM's firing more than 10x farther than galactic scale battleships. It's maddening when you think about it.

All weapon systems in eve suffer from this(Fucking vindi's with their 7km blasters), missiles, hybrids whatever the ranges are to short forcing all classes of ships into the same engagement envelopes so then we see only a few op ships being used, resulting in very limited "metas".

The solution would be to expand out the ranges as ships get bigger, but drastically reduce the ability of the biggest ships to hit smaller ships, then scale it down so that there are sane engagement profiles as the ship classes grow / shrink.. There shouldn't be a world where a dread or super can hit a frigate/cruiser. Like that should be an extremely rare occurrence even if the frigate isn't moving. A dread hitting a battleship or a battlecruiser sure, they are in each others engagement profiles but a titan shouldn't be able to hit a frigate, ever. That is just ridiculous. Anyways... thanks for reading. Rant over carry on.

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