Can someone explain to me why this is still a huge deal?
There is something that I do not understand and it's the debate whether forsaken still has an identity or not, and a few other issues that people keep bringing up that I feel need to be talked more, but not really for the issues these brings but why people believe it's an issue, so I'm going to try to point them out to see if any of your all can actually explain them to me.
The first thing that a lot of people bring is that forsaken is not scary anymore, and I genuinely don't get how this is a point. This is literally something that comes with the genre of the game. Asymmetrical horror games can be scary. The first 5 matches you get, and then that's about it.bite by night, is not scary, dead by daylight is not scary, only when there's something new that you do not recognize the game can be scary for a couple matches, but other than that. When you are Playing consistently match after match after match, you learn the strategies against killers and stuff, the game stops being a horror game and becomes more of an asymmetrical game, which is how these games work. You're not going to get scared after the 10 time playing. So I don't understand why people still bring it as if it's an issue of the new developers not wanting to make the game scary. I'm sorry, but a scarier chase theme is not going to make the game more scary. Just look at what happened with slasher. They gave him a proper scary chase. And no, it's not more scary at all.
Second is identity and style in general, which is one of the points that bothers me the most. So people are really angry about 2 things, skins and layered clothing. People just don't like these additions, because for once, they seem to feel like the more skins you add, the less identity the game has because we all know Forsaken fans love content and hate content ,and second of all they don't like the layered clothing because they prefer "retro" style characters, you know, characters like this dussekar who are supposed to have a wizard robe but it's just part of the cubic body lime a minecraft skin
No, I'm going to be completely honest. I think games trying to go for the retro art style end up handicapping themselves. The reason retro looked the way it did is because the game was new and didn't have enough resources to actually look good,forsaken is also going through that ,each update skins get more quality ,killers and survivors get more quality, and it's not As simple as it used to be, and to be honest, I fully prefer it that way! for the amount of people who said that a classic noli design would have been cool, I prefer 10 times the one we got over just black guy with a mask and I would a 100% prefer if people like taph or dossekar had layered clothing because robes that look like they're drawn on their body doesn't look good to me.
People also had a similar opinion within the new 2 time design where people preferred their body being A cube with 2 colors, instead of actually having cultist robes, or people not liking the new milestones, which also have layered clothing, which I I'll never understand how could you like a design that's two colors over actual character design. retro doesn't have a style or design at all,is the same as you were to tell me, noob has character design, no, the only reason it works. It's because it's classic, it's iconic, but it's literally just a cubic body with 3 colors in it. Steve from Minecraft has more design than that
Going back to identity, people believe that Nosferatu, as well as two time in general, don't help with the identity crisis of the game because they aren't hackers, myths or admins, now for people who constantly talk about retro and stuff, them not Recognizing how 2 time comes from the spawn or nosferatu coming from the vampire bundle, it's kind of contradictory, like if you know so much of old Roblox, how do you not recognize this? How do you say that it ruins the identity of the game when it still comes from the same place? Even if Nosferatu is an original character, it is still just a take on the vampire bundle. Like, what,do you want Nosferatu to look like his classic skin? is that what you want? genuinely, I don't get why people want to strip away any character design or design in general to make the game "retro".I genuinely hate this take. It makes my blood boil.
I feel like a lot of times people just speak and bring these points out of nostalgia, but I don't believe keeping the game with the same arstyle would be agood idea, especially since it's a bland style,i 100% more prefer what we got for sixter than if we got literal guest 666. Like for example, with terror realm.
I genuinely would hate it if every character looks like noob or every character Looked like taph and dussekar, when they are supposed to have clothes, but it's just drawn over their bodies, I know their original skins in Roblox look like that, but you gotta take some design liberty to make it appealing, I don't understand how people find retro appealing, are you going to tell me that you prefer in design, not gameplay. Brandon works over Nosferatu's castle. Of course, not. It has a 1000% more personality, besides just being retro.
I'll be 100% honest people keep bringing damnation as the better idea for forsaken, first of all, damnation would have not reached as far forsaken in my opinion and second damnation looks bad. It looks weird, it looks boring. There's nothing to look at if all the characters look like noob
I genuinely hope the developers keep on adding more complex designs on favor of retrosts. Because the game needs something to look better to at least aesthetically stick out from the other retro style games. I don't want this to be like breaking and steal things or die of death, genuinely, nothing to look at there.
And if you don't believe me, whenever you look at anyone doing fan art for die of death, they go ahead and redesign some to the characters because of how simple they are. pursuer has a 1000 fan designs because of how simple the base design is ,people add their own twists to the civilians because they have nothing going on for them, I don't believe that's a good design choice. The game needs to look like something instead of random cubic characters with colors on them.
anyway that's my (not so small)rant about this)