Competitive forsaken servers
I'm already tired of public servers. When everyone says that this is a survival sided game, I go to the public and see 4 guests who haven't even been here for 5 days. I have 23 days and I won't lie, I play better than players with the same playing time, because in fact I have 30. I started playing Forsaken when my accounts were banned for no reason.I got so tired of this that I came up with the concept of competitive forsaken servers. Firstly, the round starts not after 40 but after 30, the player who will be the killer is announced, he chooses the killer, then it’s the turn to choose the survivors. Since you need supports to survive against a good killer, the battle won't start until you have a certain number of supports. Moreover, any support can be repeated only 2 times and there cannot be more than 4 supports in a round in total. Killers will also have buffs, which will include both a regular increase in characteristics and the acquisition of completely new mechanics. For example, I came up with 3 mechanics for John Doe. The first John Doe will simply be able to break his own spikes with the help of m1.The second is that during corrupt energy John will be able to press the ability again and all the spikes will instantly shoot with added damage and 7 more spikes. And finally, the 3rd mechanic is that if you use error 404 during corrupt energy the screen position will change and you will be able to watch from above how your spikes are going. The survivors will be highlighted.As main John Doe, I used these mechanics to slightly strengthen John Doe. Survivors in this mode will not be nerfed much except for the guest and Elliot, but killers will be buffed instead.Well, of course, I still haven’t figured out the conditions for entering this mode. I have two options: either have 80% of the characters at level 100 or have a minimum of: 30 days 1000 wins on the killer and 3000 wins on the survivors. Let me know if you like my concept or if it's better to continue playing in publics with idiots.