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r/FinalFantasy • … • u/How_To_TF

Final Fantasy 16 Interviews

[https://www.ign.com/articles/final-fantasy-16-combat-summons-party-members-details](https://www.ign.com/articles/final-fantasy-16-combat-summons-party-members-details)

[https://www.ign.com/articles/final-fantasy-16-open-world](https://www.ign.com/articles/final-fantasy-16-open-world)

[https://www.gamespot.com/articles/final-fantasy-16-is-an-ambitious-more-mature-entry-in-the-series-says-producer/1100-6504803/](https://www.gamespot.com/articles/final-fantasy-16-is-an-ambitious-more-mature-entry-in-the-series-says-producer/1100-6504803/)

[https://www.square-enix-games.com/en\_GB/news/final-fantasy-xvi-interview](https://www.square-enix-games.com/en_GB/news/final-fantasy-xvi-interview)

[https://press-start.com.au/news/playstation/2022/06/22/final-fantasy-xvi-will-let-players-respec-their-unlocked-skills-at-any-time/](https://press-start.com.au/news/playstation/2022/06/22/final-fantasy-xvi-will-let-players-respec-their-unlocked-skills-at-any-time/)

Some interesting tidbits:

IGN:

>The trailer shed more light on what to expect from the still-mysterious Final Fantasy 16, but it left fans with plenty of other questions. How will Eikons feature in the combat? And will Clive work with a party – a staple going back to the series' original NES days – or will he be flying solo? > >"We didn't want to overwhelm users in our newest trailer, so we focused solely on Clive's battles. That said, for most of his journey, **Clive will be accompanied by one or more companions**. These companions will participate in battle, as well as trade banter with Clive. That said, the party members will be AI-driven so as to allow players to focus solely on controlling Clive," Yoshida explains. > >“We’ve found in our extensive user research that many of the younger generation of gamers have never played a Final Fantasy or don’t have any interest in the series. To create a game that might excite and resonate not only with our core fans, but also with that new generation, we played a lot of games ourselves, and so yes, in \[Final Fantasy 16\] you’ll find inspiration from recent triple-A open world RPGs,” Yoshida says. > >“However, to bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open world space, and instead focus on an independent area-based game design that can give players a better feel of a truly 'global' scale."

Gamespot:

>**Are there plans to support the world with tertiary lore material, or is it more self-contained?** > >Currently, there are no plans to create anything, for example, like a lore book like we had in Final Fantasy XIV. So, the development team is currently working really hard to make the final release of the game a complete experience so that no other tertiary content will be required to enjoy or understand it. **And so, how the story and the narrative progresses is that we follow the life of Clive Rossville through three different stages: his teens, his 20s, and his 30s.** > >**How much of a gameplay factor are the big Titan battles we saw in the recent trailer? What's the ratio to those versus more recognizable FF15-like human combat?** > >In the trailer, you had the one scene where Shiva and Titan are battling. Actually, this is not a playable part of the game; this is a cutscene, but while that's happening Clive will be in that same area, kind of experiencing the battle from a different perspective. > >However, later in the trailer, you saw a different type of battle with Titan involved. That part of the battle is actually fully playable. But again, what you've seen there is only a very, very small part of that battle. So the battles with Titan, for example, it's only about maybe a 20th of what you actually get to experience. > >The battle itself goes through many different stages, many different phases, and all of these change in real time. And the player ends up experiencing something that is large-scale, action-packed, and high-octane. And hopefully, a lot of players will see that and \[think\], "I can't believe you created something that's so crazy." And again, that's just the battle with Titan. There are several other summon versus summon battles and they are all unique from a game design perspective. > >For example, while one of these battles is reminiscent of a 3D shooting game, another feels like a pro wrestling match, while another, like the one with Titan, incorporates an entire area as the battlefield.

PressStart:

>*“After claiming an Eikon’s power Clive will be able to unlock that Eikon’s abilities in what we can call an ‘ability tree’. And then Clive will earn points during regular battles and can use those points to further unlock abilities within that tree.* > >*We want players to be able to use this system to customise their character to their own play style, to use these points to purchase abilities that they want to use or power up the abilities that they really enjoy using. That said, we also want players to be able to decide on something that really fits them and so, rather than having those those point decisions be final, we’re going to allow players the opportunity to refund those points at any time and as many times as they want so they can experiment with different builds until they come to one that suits their playstyle best without having to worry about starting over.”*

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