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r/Helldivers • … • u/Naoura

Theory on a Support Weapon; The Rumbler

Fellow HD1 vets know and love the good old M-25 Rumbler. It'll clear armor, clear objectives, do your taxes, fold your laundry, and all of that with NLOS targeting. Basically the most meta you can get from HD1, especially once fully upgraded.

So, how is it likely to be changed in HD2? If we look at how things like the Recoilless, MG, Stalwart, and other weapons have been adjusted, we can probably assume it's been shifted too, if only a little.

Personal theory, but as follows;

* Crew Served rather than individual, following the changes to the Autocannon from HD1 to HD2. Likely much slower to load and fire when only equipped on one player. * Stable firing position, requiring you to 'set up' in the field while it's engaged. Moment it's drawn, you go to a crouch and become immobilized, similar to aiming while prone. Simple callback to the old game and very immersive for setting up on a ridge to drop shells. * Fire selector for the shells; Airburst, HE, and Gas. Reason being is to make it less of an every-situation weapon and more of a flexible support weapon, intended to soften up a position in a far more mobile, directed, and controlled manner. * HE; Rumbler's old AP fire option, likely not as damaging in an area, but able to deal with things like Fabricators/Nests. * Airburst; A new concept for it; Wider area, poor versus armor but good on unarmored targets. This one is entirely my opinion, but would make it fantastic for clearing out swarms of unarmored targets. * Gas; Callback to the old Rumbler, delivering toxic payload on the target area. Low damage, but lingering gas cloud to poison targets in the area for slowdown and DoT. * Moderate volume of shells, likely around 10-15 shells as an offhand guess, depending on overall power. * Aiming is the part I'm currently unsure of how they'd do it. More than likely, they'd keep the same aiming reticule with a much larger circle around the indicator, displaying overall dispersion for the shells in that area. That'd make having a high ground far more important for better vision on targets at long range. This would remove the NLOS aspect of the mortar, relegating that to the Mortar sentry, while the Rumbler gets longer overall engagement range and (Hopefully) less blue on blue.

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