Jumpchain Isekai Battle Royale
Jumpchain Isekai Battle Royale.
5 perks 5 items battle!
Every perk must have visible constant changes on the body. You may choose how they interlay as a composite body. It a perk says it has a transformative state or gives a physical change it can never be turned off. Even if a perk doesn’t state a change it’s supposed to give you may still activate that as the permanent physical trait. Items do not have to be constantly connected to the body. Items and perks cannot be strong enough to destroy the entirety of the world, or be strong enough to overbalance your other choices. No Star Destroyer to compensate for a close quarters build. But if you are as strong as one via perks… fair game.
If you win the competition you gain a Quicksilver bodymod, warehouse, and your own chain.
If you fail you get to keep all your goodies and are cured of any mental and physical injuries and illnesses gained during the battle. While you don’t get a warehouse or a chain of your own you do gain access to the original bodymod.
Any injuries or illnesses from before the competition will also be healed before the combat begins. While you don’t start with a bodymod you will be as healthy as your body will allow. This includes eyes, teeth, hearing, and any other issues keeping you from average unhindered functioning. Maintaining those is your responsibility.
After the competition you may keep the Composite Body as an Alt-Form, win or lose, and may toggle perks on or off to lose the physical alterations. You may also give out the Composite Body to others as a free perk share ability, also giving the perk toggle. This includes items at your discretion. This only includes selections made for the challenge and the bodymod.
This battle can either be done solo or in a group. Most people given this scenario would most likely not know what a chain really is and would likely choose things from their favorite setting as a first choice instead of meta-gaming or finding the perfect combination. For every “One Man Army” there will be the army of alternatively built jumpers not suited for the task. For every Kid Goku there’s dozens of Red Ribbon Army goons.
Most Jumper builds may not be practical or entirely thought out. Take favoritism into account.
Keep your builds fun and look at them from the lens of wanting to win and the lens of what you’d want to compete against. Maybe make multiple builds to imagine the competition~
As long as you can’t hand wave the competition it’s technically fair game, even if slightly frowned upon for the sake of play. The destination is victory, but the journey is adventure.
This takes place on a massive archipelago with both tiny and large islands of varying sizes and environments. From wedges a few feet across to massive continents. Hundreds, or thousands, of proto-jumpers will be dropped all about this world. The world is as big as it needs to be to compensate for all chosen Perks, Items, and Jumpers. You cannot connect to other Jumps through this challenge and any multiverse would only be empty variations of this realm. Most areas are lawless PVP, but it’s not impossible to have solid safe zones with organized PVP not related to death matches. The prize is only given out to the last standing Jumper regardless of how they got there, either as a combative or defensive build. Time in the real world stops during the duration of the event, so there’s no cost or benefit to trying to finish quickly or taking your time.
There will be Power Jumpers, Meta Jumpers, NSFW Jumpers, Basic Jumpers, and every flavor of Jumper possible. As long as it follows the rules all builds are valid.
Wear your powers on your sleeve and embrace the challenges ahead!