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r/LancerRPG • … • u/Naoura

Non-Combatant roles for a player?

Hey, got a weird one for you that I've been trying to think on, but wanted the community's response.

I have a player that loves to roleplay, but hates combat. Normally, that would shut down the conversation immediately. But they expressed an interest in Lancer and wanting to see if there were noncombat roles that they could take.

My approach so far is to have them take the role of TacCom, giving bits of information when enemy reinforcements are about to come in (General direction, idea of combined size as if reading heat indicators, etc.), but I don't want them to only be the one calling incoming, but to be able to direct some information about the battlefield.

Ideas so far;

* Use enviro more often, and have them call out warnings prior to it arriving, giving the players the chance to take cover while enemies might be caught out. * Give them the ability to Search or Scan once per round. Not sure how to do it, maybe a Burst 1 on the map? * Potentially getting 2 Reserves they can deploy as wanted (So a mech Reserve they can bestow to a player, Tactical Reserve they can do as they please. This one I recognize is much more dangerous and would require some major balancing.

Any advice?

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