Ultrawide is Still not Fully Supported in the Monster Hunter Wilds New Benchmarker
Thought I might as well post to bring some attention and see if anyone had a workaround.
Problem: In 3440x1440p (which is niche, but still 2.6% of people on Steam--more than half of 4k!...which is sort of something...) there are small gray bars on either side of the screen. This was present in the open beta previously, but I had hoped (based on reports) that it would have been fixed with the new build of the benchmarker.
I suspect that the issue is that the game actually uses a 21:9 aspect ratio--this is commonly used as shorthand for all ultrawide monitors, but for 3440x1440p the actual aspect ratio is 43:18, which is slightly different. It is a tad disappointing that the game has this issue in 2025, but hopefully we can get a fix.
At least the performance is definitely better with this build!