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r/MonsterHunter • … • u/Lyriian

I wish the free exploration was... Better?

I'm at the point in the game where I'm just farming for the sake of farming which is all good and dandy but something about the flow of the endgame is just not great.

I love that I can explore the maps and there will be several monsters in each locale but the amount of chaffe is just absurd. Like wandering through the forest and I check the monster list and it's just 3 congalalas, and 2 kutku. I can check each zone and it's a similar story. With just a ton of the lower tier monsters and maybe some tempereds. Trying to find some of the higher tiered monsters or god forbid apexes while just casually exploring is impossible.

This may make sense from a lore perspective, like yea you'd expect a ton of weaker monsters and stronger ones being rare but from a gameplay perspective it's just not good. If you want to actually fight tougher monsters you either go to camp and spam sleep to refresh the map or you just go check SOS and hop in on someone else already fighting things.

It incentivises you to ignore the open world and either cheese mechanics or just head to the more instanced content of joining 1 off hunts unless you want to just mow down kut-ku for hours until something decent actually spawns.

For a game that played up it's exploration it really just feels like I'm back to going to the guild hub and selecting my mission again and not really exploring.

It'd be nice if there were some kind of mechanic that encouraged you to stay in a session or even in 1 zone for an extended amount of time. As of right now my gameplay experience is just check SOS, join the fight, run to monster and party boy it with everyone else for 2 minutes then quest complete and load back in camp.

TL:DR give more incentive to hang out in zones and not just have joining SOS or investigations be the best way to consistently target higher tier monsters.

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