Looking for my next game - RPG w/ great story, combat, gameplay, and decision making
Ok. Right now I am between 3 games (but open to others)
\- XC
\- FE:3H
\- Divinity OS2
So I of course I need to let you know what games I have played, and what I liked / didn’t like about them so here goes.
My favorite games on Switch:
BOTW
Pros: World / exploration, puzzles, combat / action, design / graphics!
Cons: Story (but this is just a feature of LOZ in general, story is usually weak / an after thought after game play)
WITCHER 3
Pros: World / exploration / connectedness, combat (people hate on the combat but I love getting the right oils and things to battle different monsters), side quests, STORY!, design / graphics!
Cons: None really for me
MARIO ODYSSEY
Pros: Gameplay, exploration, puzzles, design
Cons: Gets a little repetitive, collecting moons, onto next world
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Games I liked…but:
DQXII
Pros: Story, design / graphics (with the exception of the monsters being too cartoon-y, but that is a feature of DQ more than anything else, I enjoyed the more puzzle solving parts like the dark tower at the end of the main game
Cons: Combat (too easy / auto play for the most part. No huge strategy other than leveling up), story kind of drags on, gets too - run 3 steps, cut scene, retract 5 steps, cut scene. I am however in the post game section, and I mostly enjoying the story again now. I also don’t love the RPG style where you can’t really fully explore areas (your character just runs into imaginary boundaries)
FFX
Pros: Story, combat (love that you know who’s turn is next, it’s also bit challenging / strategic in that you find what elements work on which enemies)
Cons: Some enemies can be a little bit difficult (of course I am probably a way under-leveled, as I spent half of the game not really knowing what I was doing…but that is the case of me being a novice gamer and RPG player). Also, graphics are dated, but it is a 20 year game, even with a remaster
HOLLOW KNIGHT
Pros: Gameplay, design, music!
Cons: Difficulty
CUPHEAD
Pros: Gameplay, design, music!
Cons: Difficulty
OKAMI
Pros: Gameplay, design
Cons: Story was ok. This game dragged on to long for me and I got disinterested. Also, the combat here is super weird and I didn’t get it at all. I could kill anyone super easy just mashing buttons. No strategy.
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Games I didn’t like, but were recommended:
SKYRIM
Pros: I see the open world / exploration portion, and it seemed cool
Cons: Combat - this was the killer for me after finishing Witcher. Just swinging arms at an enemy, no reactions from the enemy, just swinging arms until someone dies? Design / graphics (all pretty drab and gray, not that dynamic colors / scenery, but the game is a bit older)
DRAGONS DOGMA: DA
Pros: Eh, not many for me when I tried it
Cons: Design - super drab and one color, very unappealing to me. Combat - this was the seller for me, that people said it was amazing. I tried for several hours, felt disjointed, and just swinging knives, tried climbing on monsters, didn’t work, got killed easily, not focused or precise at all for me
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So like I said, I’m not a gaming nor RPG veteran by any means. I want a game with a great story and design, good strategy and gameplay on the combat without being TOO confusing (even if it is turned based), nice exploration and decisions with consequences.