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r/ReturnfromCore • … • u/GideonZasz

Getting Started

Hey folks! First time starting a community here and i chose a game that seems to have next to nothing either online or in the Steam community much less here so figure I'd get it started! Return from Core is a top-down adventure/action game where you are trying to dig your way up from deep inside the earth! First you need to find your way to Core Town. Next, The surface! Here's some tips and tricks to help:

1-Gather everything: Even at later stages of the game, everything is useful and in large quantity. Eventually you'll be able to automate most of what you need but to start, explore and gather! 2-Food; Your hunger can be a real killer and while your teemates (especially Lilith & Zoe) are godsends at cooking, you'll need food and lots of it. While food buffs can be nice, they don't last long and are best saved for going into a dungeon (hole in the ground with a glowing light around it). Dumplings are your friend! They fill a LOT of your hunger meter and are easy to make: Any grain and vegetable, despite the recipe calling for specific things, will do! I usually make mine with wheat and cabbage. On that note, you're teammates need to eat too. Make a dining table as soon as you can and use it as a storage spot for all the dumplings you can manage! New recipes will be unlocked as you progress but the vegetable dumplings will be a staple for you and especially your teammates. Don't forget to grab a stack and carry it in your teammate inventory when they are adventuring with you to keep them fed! 3-Teammates; The game is filled with a monstergirl on each floor who serves as sort of a midboss. You have to beat them to progress. They each have specific tastes in gifts and will accept 10/day so feel free to drop them excess seeds, wood, or other cheap materials to earn their afffection. As they grow to like you more, they'll offer quests leading to objectives and unlocking new schematics so well worth it! Also, they can join you in your adventures! Any gear you equip them with is effectively indestructible so don't worry about repairs. Just give them so good stuff when you have th materials to make it and watch them stomp all over most foes. Remember though they need to eat: When in team make sure to carry a decent stack of Vegetable dumplings (restore 100 hunger as opposed to the 30 most other foods do) in their inventory and keep the rest at the base they live (assuming they aren't at the cabin with you) in the dining table for them to eat from easily. They also get bored and will need some amenities: A bed to sleep in, a shower, the dining table, teh arcade machine, and the hot spring. Fun tip! If you set up farm plots inside the base and leave a box near them Lilith, Mona and others will automatically seed, water and gather crops for you in addition to cooking food. Lilith seems to have a thing for dumplings so let them work, just remember to monitor their workloads and what tasks you want them to do! Just be careful: They'll try to help everywhere they can and hauling is tricky; they'll keep going until you are all out of materials so keep an eye on it or just disable it for some of them. I accidentally left it on and found myself with a LOT of excess floor tiles because they kept adding raw wood to the production machine. Aside from all that each of your teammates also serves as a vendor and selling them old, rboken weapons is a quick way to make a buck. As an aside, some of them also sell unique items, one a day, that you will definitely want to get! Mona sells the *Lost Tech Fragment* for some important upgrades while Cartier sells the *Wolf Claw* and Zoe sells the *Crocodile Skull*, both of which make some pretty powerful weapons for you if you can find the remaining materials. 4-Wood: An essential material for building just about everything, it can be found in abundance all over the game. But other than your first few days, don't bother gathering it. Why when you can farm it! Build yourself a farm plot and a watering can. When you unlock it, a well to refill the can helps! Plant some living roots and keep them watered. Once they are grown, they'll produce clumps of wood filling two blocks space in every direction from the farm plot regularly. Just gather them up using your bare hands (save on pickaxe durability!) about once a day and be careful not to destroy the base root: as long as you leave it, the roots will keep growing back so just don't touch the farm plot unless you need more seeds! 5-Mining: Digging around you're gonna find that mineral ores come in two kinds: the first are large blocks that you can simply dig out with a pickaxe. Do it! These blocks appear oddly colored on both the map/minimap and are detectable using the ore finder once you unlock it. The second are scattered bits of ore on the ground that also show up on both map and ore finder. Those you'll need a deep *Mining Drill* to dig up but the drill takes power. A *Wood Burning Generator* will take care of that at first but eventually you'll want to use the "Q" key to equip your shovel and dig a path from any nearby body of water to relatively near the patch of ground-ore. Fill in all but the closest square and place a *Water Pump* in it. Set a single piece of *Pipe* (all made on 3rd floor from *Manganese*) in any square (up, down, left, right) to the pump and then set a *Hydroelectric generator* on the other end of the pipe. That'll power the drill and later, the *Electric Furnace* you'll want to place 2 squares away. A *Picker* can be placed between the drill and the furnace that'll take the raw ore and place it inside to smelt into ingots. As you upgrade, you can place a *Camp Transmitter* nearby for ease of teleport and more importantly, so you can add a *Camp Warehouse* two squares away from the furnace with a second picker between them. Congrats! You now have unlimited power, automated mining, smelting and delivery! Thanks to the subspace tech that connects all the warehouse inventories, you can just take the finished ore right out of the main warehouse in the cabin whenever you need it! OR add more pickers and *Small Warehouses* around it (max of 6) to take the finished ore out and fill each box with a single type. I typically run 1 for each mineral; at the time of this post that's copper and coal on the first floor, iron on the second, as well as both Manganese and gold on the third. A warning gold gathers slow and smelts slower: I use two drills for it. 6-Peddlers: Each floor has peddlers that sell both enhancements for your pickaxes (you can generally have 1 elemental effect and 1 multiplier effect so far) but more importantly, the peddlers also sell the first set of upgraded armor for that floor so buy it when you can! As for making money, always sell old weapons and while armor can be sold, it generally sells a lot cheaper than the weapons do. I set a box with a picker to put the gold into a *Production Machine* to craft *Gold Eyeballs* out of it and then sell those to my teammates as soon as I need the coin. Peddlers also sell the *Pickaxe base*, generally 1 or 2 a day that you'll want to enhance your chosen pickaxes. 7-Dungeons: The dungeons can be raided once a day, sometimes more (the game seems a little glitchy like that) and some of them are definitely worth doing repeatedly. Especially as most of your teammates will give you quests to kill "X" number of a specific kind of enemy. Aside from Slimes found on every floor, there is at least one horde-style dungeon on each floor. On the first floor there is a rat dungeon, great source for *Rat Meat* (the first nonplant food you'll find) and *Tough Horn* which you will want more than a few of. 8-Bosses! Boss dungeons are basically the same as a normal one, just with more of a single large room where you and the boss (along with your teammates) will square off. Bosses will drop a few items including a new schematic (for a VERY powerful pickaxe!) a unique item used to make it (and upgrade your camp) and a trophy you can store or display. Unlike other dungeons, boss rooms can be re-entered over and over to be farmed for loot: Just don't forget to save between runs! 9-Healing. Staying alive is important and so is not having to run back and get your stuff so save often but another trick is not dying to begin with. While *Health Dose* potions will definitely help with that, you can also carry a stack of *Sponge Cake*, *Premium Sponge Cake*, *Unknown Egg Sandwhich*, *Fish Roe Sushi,* or *Christmas Pudding* to not only keep your hunger topped off but as a quick heal if your health dose is on cooldown. 10-Automate: Once you unlock some logistics you'll find automating is your friend, from hydroelectric power to smelting and more! Even wood becomes less of a necessity by third level but remember, sotckpile! From resources to crops, you're gonna need everything! Copper is gonna be used to make *Spiral Core: Green* at the *Spiral Core Production* machine, (Just drop a 999 stack once in a while and let it go) while later you'll be turning those with a stack of *Iron Plate* into *Spiral Core: Blue*. I imagine at higher levels you'll need even more of different kinds but that is as far as I have gotten so far and even now, I'm taking 30 blues a pop to upgrade my camp/super drill as well as every research tech! 11-Tech: Upon hitting TAB you'll see a series of tabs on the left side, one of them called "Tech". This one is important as it will unlock new machines, furniture, gear and other necessities both to make the game easier and progress the story (both the main and several subquests, such as Carter asking me for a *Linen Chair* at one point.). Unlock your tech as soon as you have access to it before progressing the main storyline and your experience will be much easier! 12-Talents: In the same area as Tech you'll also find talents, effectively builds for yourself where you spend *Gene potions* to unlock upgrades to your melee attacks, bomb attacks, movement speed, and general buffs (along with another tree I haven't unlocked yet). Farming bosses and clearing dungeons are great ways to get those potions so farm them up and choose the build that is best for you!

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