The cost of Shadowverse
And no, this post isn't about your dignity.
After [small discussion on collection progression rate in Shadowverse yesterday](https://www.reddit.com/r/Shadowverse/comments/690wl1/saw_this_over_at_the_sv_facebook_group_had_to/dh2zm9f/) I have decided to actually find out just how many packs you need to open to get full collection.
To get this number I wrote small Python script that uses [Monte Carlo method](https://en.wikipedia.org/wiki/Monte_Carlo_method) to get required number. After several thousands of runs those are the values I got:
Expansion | Pack Count | Keeping animateds -|-|- Standard | 482 | 508 Darkness Evolved | 173 | 182 Rise of Bahamuth | 175 | 185 Tempest of the Gods | 267 | 282 Total | 1097 | 1157
Personal notes: 1. Numbers listed are averages, it doesn't mean that getting 267 packs for TotG will always get you full collection. There were runs that had to buy over 330 TotG packs to get whole expansion. 2. Dusting animated copies first gives you roughly 5% less packs required to own everything in game. 3. TotG expansion format (namely 2 legendaries per craft per expansion) looks harsh for F2P players. We can only hope that most of them are dust tier to keep us afloat. 4. We are still better than HS in this regard! [Ungoro requires 380 packs on average.](http://hearthstone.blizzpro.com/2017/03/30/ungoro-buyers-guide-how-many-packs-do-i-have-to-buy-us-and-eu/) We even get more packs/day from daily missions! The only issue is that Shadowverse packs are more expensive for actual spenders - 80$ for 5000 crystals? Really?
What are you thoughts on this matter and what other collection-related statistics would you like to see? Post in comments and if it's not too much hassle I will try to make that happen.
And lastly - [source code](https://pastebin.com/1gJc4bqu) for those who are interested in that.