Apocalyptic Void is the best update we've had in years (Full analysis with spoilers)
Where do I even begin
The void shield is a very unique (and cruel) way of increasing the difficulty. Every character starts with 12 shield which absorb damage (any damage tick only takes one shield) and if they ever reach zero, you die. Thankfully they can be regenerated by moving to the next level, killing void enemies or monoliths and healing... except by a character's own ability (so only the water machine and potions)
The new enemies are also all peak, some of the best designs Chillyroom has made in all of soul knight. And like all other void enemies, each one has a gimmick. Summoner will summon magic hands which you can grab and use it to hit Summoner back, they can also be dropped as weapons. Warden is a timing enemy that can disable your skill button(s), the Sentinels are a duo and when one of them uses their ability, the other one's shield is dropped.
My favorite is by far the Executioner, it only spawns at Floor 4 after you defeat The Void and attacks you **at the spawn room** or sometimes the first room, I really hope they release this one as a skin.
The new buffs were nice, but nothing really exciting, both of them being related to void shields. Speaking of... Some buffs have been altered to fit the new "health and armor don't mean shit here" meta, like the Coin Armor which now increases your shields instead.
A very nice QOL addition in this update is the fact that you can transfer modifiers between weapons, as long as the receiving weapon has at least one empty slot. No more getting pissed off at shitty weapons getting godrolls. 🎉
But the best thing about this new mode was by far the fact that **Soul Knight has a true final boss now**
Introducing The True Void.
When I entered 4-6 I was like "why is it playing boss music" and one room later, I got my answer. This boss was peak. The design and how it was animated/moved was very different from all other enemies which makes sense considering this is a god from a different dimension.
It has a variety of attacks. A "tiger jump" basic attack, a claw attack that covers a ⅓~ of the screen, a bite attack and three different projectiles. One is like the floor 3 boss, one disables your skill like the Warden and the third one shoots rows of projectiles at you.
All of them were very well animated(or well drawn? idk) and I also really liked the cutscene at the start and how many rewards it gave.
One thing I love in this mode is how The Void is always there. In floor 1 it's there as a second boss, in floor 2 it gets stronger, in floor 3 it's a seperate boss directly after the first one and in floor 4 it gives you the true final boss for the game.
This was definitely one of the best (if not **the best**) content update in Soul Knight and the thing is, it's not even the entire update. There's TTN's second skill which is S tier, Lady Chef which I still have to play more with, and the new robotic event which I haven't tried yet.
Well played Chillyroom, well played.