Doesnt feel like a space marine
So...is it just me, or does anyone else feel like our characters arent actually Primaris Marines? Does it feel like everything about the game has been nerfed to make it work, mechanically? To me, it feels like the game is a mediocre hack and slash game.
I mean, to start, the enemies seem way more imposing and challenging than they should. Well, some of them do. Like the minoris enemies from both factions. It feels weird that cannon fodder are even able to pierce our normally near impenetrable armour. Yet the heretic militarum soldiers can actually whittle us down with their little pea shooters. The gaunts form the tyranids seem to actually prove a challenge and are actually able to kill us, and its not like a numbers thing where they overwhelm us. The nids having us fight Tyranid Warriors and actually be challenged by them seems like an excessive reduction in our power, or a zealous improvement to theirs. Tyranid Warriors were supposed to be the general use soldiers the REGULAR marines fought on a normal basis. Were supposed to be Primaris Marines, did they grow to match us? Or did we shrink to match them? Seems like a regular marine would be utterly devastated by these things we struggle with.
And the Rubric Marines. Lets gloss over them real quick. Why are these marines the same size and relative power as a Primaris, despite clearly being normal Astartes? Like...the Traitor Legions dont have Primaris. Thats...you know...new. Traitor legions arent new. Sure they have terminators, and THAT should be a challenge, but its not like EVERY marine in the Thousand Suns was a terminator. In fact, they specifically HAVE terminator armour we fight. Something, based on powerscaling, we should be nearly equal to as a Primaris.
And another issue I have is the weapons. Why do the bolters feel like pea shooters? Weapons specifically designed to pierce the ceramite armour of traitor legions and explode on the inside, turning their innards into mush before they even hit the ground. Yet now, it feels like they are stunted water pistols. I mean, these rounds are supposed to pierce nid carapace and explode, turning them into a fine mist from the inside out. And dont get me started on the Melta weapons. These things create super heated plasma that matches the temperature of a star. Are nids able to walk on the surface of the sun? Melta weapons regularly turn tanks into molten slag, and you expect me to believe some biomass chitin is gonna prevent me from insta cooking everything downwind of the barrel?
And yes, even the melee weapons are nerfed into the ground. Power weapons generate an energy field that lets them cut nearly any known material in the galaxy. Including power armour. Yet it has trouble cutting a through a shield in the hands of a Tzangor? That somehow, the bone sword a nid is holding is going to stop it? Same goes with the Chainsword. Given, its not great against space marine armour, but it still does the trick quickly. But against flesh? Against chitin carapace? It will chew through that with relative ease. Yet in the game, it acts more like a butterknife against steel plating. I'm not even going to address how badly they did the Thunder Hammer.
I dont even think they got the Space Marine part right, despite that being...you know...the entire point of the game.
We are a Primaris Astartes. We are apparently like 3m tall, and have 22 extra organs(usually). Some of these organs are basically regulatory, like the extra heart( and lung, and some of them are the reason were so tough and big, like the Biscopea and Ossmodula(skeleton and muscles). But some of them are unique to the space marines legendary status. Like the Omophagea, the thing that lets them eat an animal and learn from it(hello to all you weirdos from the Space Wolves). Or the "Sus-an Membrane" which lets a marine enter a state of suspended animation when near death. Its the whole reason we got Rowboat Girlyman as Emperor Reagent, and the Primaris Marines now. But given, stuff like this, and the weird "Poison Spit" or the "digest anything" organs dont do much mechanically speaking.
What does are two of the more legendary organs, Larraman Organ and the Belasarius Furnace. Aka, the entire reason Space Marines are "nigh invincible". Some of you may recognize the "Larraman Cells" modifier in the game, the one that gives you constant, slow health regeneration? Yeah, thats supposed to be a normal thing for Space Marines. All the time. Allow me to quote the wiki on what a Larraman organ does.
>**Larraman's Organ (The Healer)** \- Shaped like the Human liver but only the size of a golf ball, this gene-seed organ is placed within the chest cavity and manufactures the synthetic biological cells known as Larraman Cells. These biosynthetic cells serve the same physiological purpose for an Astartes as the normal Human body's platelets, serving to clot the blood lost from wounds, but they act faster, more efficiently and more effectively. When a Space Marine is wounded and incurs blood loss, Larraman Cells are released by his circulatory system, attached to the body's normal leukocytes (white blood cells). At the site of the injury, they form scar tissue in a matter of seconds, effectively preventing massive blood loss and infection of the wound. The action of this organ is one of the reasons that the Space Marines are seen as nearly invincible and so difficult to kill despite the terrible wounds they sometimes endure.
This is basically Wolverine healing. And its naturally part of EVERY Space Marine organ suite they get as a teen. Not just the Primaris. But speaking of the Primaris, they get a secondary organ with a similar function to that of our medicae stimms.
>**Belisarian Furnace (The Revitaliser)** \- This is a dormant organ that connects to both Astartes hearts. In times of extreme stress, or should the warrior's body undergo violent, damaging trauma, it expels great blurts of self-synthesized chemicals -- a hyper-cocktail that simulates the biological action of combat stimms while also aiding in the rapid regrowth of tissue, bone and muscle. The gland then falls dormant again, and takes some time to metabolically build itself up once more for the next usage.
Hehe, blurts. Anyway. These seems to be missing parts of the standard space marine gameplay. These things should be STANDARD gameplay mechanics. Regeneration, and as a primaris, the ability to self heal on heavy injury. Basically, a slow trickle of health, ala the Larraman, and a cooldown based instant self heal, ala the Belisarius. And yet, we have to deal with...stimms? What, are we the Primaris rejects? Did they miss BOTH of those organs during out implantation process?
Honestly, its not a great lore based game. I mean.... It is, actually. Lots of accurate lore stuff. The guns, the weapons, the power armour designs, the enemies, all that stuff seems pretty damn accurate to lore and tabletop minis. The real problem occurs when that lore is tossed out for game mechanics. None of the lore matters when it comes to the game apparently, only when its convenient to add challenge. This honestly feels like it could have been done WAY better. I mean...sure, we go toe to toe with terminator armour, chaos spawns, and even the occasional Carinfex or Hive Tyrant. These are challenges to a Primaris. But honestly, why are the Rubric Marines even giving us pause? Were Primaris Marines, the only thing they have that could get us a real fight are terminators. The entire system feels off when I play honestly.