FYI 4.5.0v6 beta AI is STILL broken
Economic plans continue to be non functional. I was able to find a reproducible case though that I uploaded so hopefully they can actually fix it now.
Was not fixed in the latest game patch like they hoped.
Also because a bunch of people mentioned this on the last post, the Ai spamming useless buildings was not from what I thought it was from, it is actually just the Ai spamming them. Apparently the previous kills where removed and they used "ai hints" to try to enforce the behavior now. That appears to not work properly. I did find a solution though, which is instead of just having positive hints if the proper zone exists, add negative hints if the proper zone doesn't exist. And low and behold it works perfectly! Apparently the Ai is way more willing to get nothing then negative 100 of every resource!
Hopefully they integrate that but it at the very least is trivial to fix with modding.
Also 4.5.0v6 added a nasty bug where clinics are constantly upgraded to level 2 and then deleted by the Ai, so really don't play that build for the AI its completely broken and not just mostly broken.
Also also, humoriously despite now having fixed the alloy budget for nomads arkship upgrades they immediately went and broke the influence budget so it still doesn't work... well technically it works if they build 7 ark ships first but that sorta requires more districts to do.
Hopefully 4.5.0v7 will return cognitively functioning AI.