What do you guys think NPC Radiant AI will be like?
Oblivion was my favorite game of all time, and Skyrim is top 5. My favorite part about Oblivion was the radiant AI system that made the world feel alive. Skyrim was good too, but not Oblivion tier, as the NPCs were more on rails. My biggest disappointment in a Bethesda game was going into New Atlantis in Starfield and seeing a billion NPCs… just for them to be named “Citizen”, even though Starfield was a decent game overall.
What do you think Bethesda will most likely do with the radiant AI system for NPCs in TES VI? Do you think they’ll try to push it forward? Todd did make some comments about making the ultimate fantasy world **simulator**. My dream would be very autonomous NPCs who can even go to jail, with a real in game economy in which shops and such directly integrate with (imagine a shipping import directly goes to the black smith’s supplies). I think you could have really cool radiant quests if they build a system to recognize a cool emergent thing happening and turn it into a quest. Imagine a caravan being robbed and that actually having downstream effects on the in game economy. An NPC loses his job and becomes homeless. That would make this the most alive game Bethesda has ever made.
So what do you all think? Better NPC AI than Oblivion for something revolutionary, or even more on the rails than in Skyrim to be super polished?