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r/TheTowerGame • … • u/The_Chimeran_Hybrid

A reminder on how fucked the module system is

The original pool was 16 modules, bear in mind, Fudds said this original pool would never be polluted. There is now 8 additional modules to the pool, and before too long, it’ll be 12.

Most of the highly important modules are in that original pool.

Generator- Galaxy Compressor, Black Hole Digestor.

Core - Multiverse Nexus, Dimension Core

Armor - Wormhole Redirector, Anti-Cube Portal.

Cannon - Death Penalty, Astral Deliverance.

These are still the most valuable modules in the game, starting from early game, all the way up to end game.

Now, let’s get into where the module system is really bullshit.

Players who were in a good position when modules first came out had a MASSIVE advantage that newer players do not have. Old players who had the gems were able to take advantage of a module system that was not polluted by a bunch of new modules.

Newer players do not have that luxury. They never had the chance to take advantage of only having 16 modules to contend with. They now have 24 modules they have to deal with.

Once again, Fudds said that the original modules would not be polluted by newer modules.

Half of the original modules are critical to getting good econ or survivability. Dimension Core, Multiverse, and Galaxy Compressor are, in my mind, the most valuable for early and mid game people. And they have to contend with 21 other modules to get just those 3 to ancestral.

16 original modules, half of them critical to Econ. 8 new modules currently in the pool, 2 of which were nerfed. 4 new modules that will be coming out in the next month or so, further diluting the original pool.

That’s 28 modules that will be in the main pool in… maybe 2 months?

I’m one of the people who was able to take advantage of the original 16 module pool, and I gotta say, the way it is now is utter garbage for newer people to deal with.

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