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r/Warframe • … • u/Kliuqard

Archgun Mod Buffs Proposal/Wishlist

Title is pretty straight to the point. This is just a list of buffs I'd like to see Archgun mods receive, in addition to a Galvanized mod suite, Exilus slot, and some small reworks to niche mods.

The philosophy is to increase Archgun mod stat boosts to be slightly higher than the best of their Primary or Secondary counterparts, effectively making them the big dog on top. Overall, this is roughly a 50-100% to every mod.

#Mod Changes

> **Ammo Chain** > +100% Ammo Maximum (Unchanged) > *Now Exilus*

> **Archgun Ace** > On Headshot Kill: > +50 -> 120% Fire/Charge Rate > +100% Reload Speed for 9s

> **Automatic Trigger** > +60 -> 100% Fire Rate > (Added) +100% Charge Rate

> **Ballista Measure** > +20% - > 80% ~~Range~~ Projectile Speed > *Now Exilus*

> **Charged Bullets** > +60 -> 90% Electricity > +60 -> 75% Status Chance

> **Combustion Rounds** > +120% Heat (Unchanged)

> **Comet Blast** > +90 -> 150% Impact

> **Containment Breach** > +60 -> 90% Radiation > +30 -> 45% Multishot

> **Contamination Casing** > +60 -> 90% Toxin > +60 -> 75% Status Chance

> **Critical Focus** > +60 -> 90% Critical Chance and (Critical) Damage when aiming > *Clarified for Critical Damage boost*

> **Deadly Efficiency (Reworked)** > On Reload From Empty: > +60% Reload Speed > Restore +6000 Overguard > > **Dual Rounds** > +60 -> 120% Multishot > > **Electrified Barrel** > +120% Electricity (Unchanged) > > **Hollowed Bullets** > +80 -> 140% Critical Damage > > **Hypothermic Shell** > +60 -> 90% Cold > +60 -> 75% Status Chance > > **Magazine Extension** > +60% Magazine Capacity (Unchanged) > > **Magma Chamber** > +60 -> 90% Heat > +60 -> 75% Status Chance > > **Magnetized Cycle** > +60 -> 90% Magnetic > +30 -> 45% Fire Rate (and Charge Rate) > > **Marked Target** > +120 -> 75% Status Chance while aiming > (Added) +75% Status Damage while aiming > > **Modified Munitions** > +60 -> 120% Status Chance > > **Parallax Scope** > +100 -> 180% Critical Chance > > **Polar Magazine** > +120% Cold (Unchanged) > > **Primed Deadly Efficiency (Reworked)** > On Reload from Empty: > +110% Reload Speed > Restore +11000 Overguard > > **Primed Dual Rounds** > +110 -> 187% Multishot > > **Primed Rubedo-Lined Barrel** > +187 -> 330% Damage > > **Quasar Drill** > +90 -> 150% Puncture > > **Quick Reload** > +100% Reload Speed (Unchanged) > > **Resolute Focus** > +100% Chance to Resist Staggers/Knockdowns while ~~aiming~~ this weapon is wielded (now includes charge shot staggers). > (Removed) ~~+50% Accuracy while aiming~~ > *Now Exilus* > > **Rubedo-Lined Barrel** > +100 -> 240% Damage > > **Sabot Rounds (Reworked)** > +180% Ricochet on Weakpoint hit > *Same mechanic as Incarnons* > > **Shell Rush (Reworked)** > 1.60x Damage within 5m of target > 3 -> 5 Ranks > > **Venomous Clip** > +120% Toxin (Unchanged) > > **Zodiac Shred** > +90 -> 150% Slash

#Galvanized Mods

> **Galvanized Rounds** > +165% Multishot > On Kill: > +45% Multishot for 20s. Stacks up to 4x. > > **Galvanized Munitions** > +100% Status Chance > On Kill: > +50% Direct Damage per Status Type affecting the target for 20s. Stacks up to 2x. > > **Galvanized Rush** > 1.55x Damage within 5m of target > On Kill within 5m of target: > +10% Ammo Efficiency for 10s. Stacks up to 5x.

#Mod Parity

New Mods equivalent to the following:

* Acuity * Cannonade * Impact to Slash Status * Banes * Punch Through * Blast Radius * Punch Through * Recoil * Suppression * Accuracy * Elementalist * Scope/Crosshairs * Energizing/Mending Shot

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