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r/Warframe • … • u/Kliuqard

Augments are allowed to be power increases (a revision of another post)

Included is some of my commentary of what deserves to go where, and my case-by-case revisions of another post.

The augment conversation lately feels like the talking point has shifted from some mods only acting as band-aids to fix an incomplete gameplay loop or essential function to *people feeling as if augments providing power increases is a flawed concept altogether*, when that just isn't the case. This seems to be exacerbated by a recent post on the sub, which is absolutely bloated with augments across the entire spectrum of necessity.

Augments are perfectly valid in providing power increases as their mod status means they are competing with *other* power increases available to you. Many mods are a very reasonable demonstration of opportunity cost as is. However, many irreplaceable effects tend to be overtuned and feel far more gravitating as a result, but the alternative from nerfing these effects to be proper shouldn't be the impetus for throwing out buffs for buff's sake (as this makes the perpetual issue of power creep even *worse*).

Similarly, this conversation also appears to come up in scenarios in which a Warframe has multiple appealing augments, leading to some builds feeling augment heavy (i.e, Atlas). Aside from forcefully or indirectly making augments incompatible, this seems like a rather innocuous problem; like a Warframe desiring several Strength/Duration/Range mods.

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