Nyx's Absorb needs to lose the energy drain per 1k damage.
In the last devstream, they mentioned changing the way mag's bullet attractor works.
>Magnetize: Bullet Attractor is being renamed to Magnetize (maybe) and works differently now. After targeting an enemy with the ability, a sphere forms around the enemy, which redirects all bullets (seems to be just bullets and not rockets from the Bursa fight later in the devstream) that enter the sphere toward the center. Any enemies who enter the sphere will now also be pulled into the center. It seems from the gameplay shown on the devstream that the strength of the pull on enemies may be weak enough for them to resist/overcome it if they can move fast enough, though that is just from observation and may not be true. In addition, any bullets or Shrapnel (more on that later) that are absorbed by the sphere are converted into a constant damage over time based on a percentage of the damage absorbed which affects all the enemies within. The ability is duration based, and when the duration runs out the sphere collapses and explodes for a percentage of the damage it absorbed. If an enemy that is Magnetized dies before the duration ends, the sphere will remain and function the same until it runs out. The current agreed upon maximum amount of spheres you can have out is four, but it may be subject to change as the rework continues. (perfectly summarized by /u/JustAn0ther )
I love this new approach to the ability. I know it's not yet gone through all the required polishing and we don't know how it's going to end up when they're fully done with it, but it bothers me a bit. The ability itself was likened to a reverse absorb in the devstream, but at this point I just want to say that it may actually be better than an absorb. It may also be better than a vortex if its duration can be made large enough.
I'm not so worried about Vortex being outclassed because I know they're DEFINITELY going to take another look at Vauban. My main concern is with Nyx's absorb. If and when this change is put into play, magnetize WILL be a better ability than absorb (if you just mod for it). Currently, I don't think it's possible to absorb more than 300k damage at once with absorb. Combine that with the fact that it does Magnetic damage which is next to useless on grineer/corrupted and you see where I'm going with this.
With the upcoming change to BA, it becomes duration based. Meaning it lasts for a fixed amount of time and a fraction of damage it takes during that time is reflected back when the duration is over. This means that there is no damage cap on the ability.
Now I know that Nyx's main utility comes from MC and Chaos, but absorb is her main damage ability and is meant to scale with enemies. I'm not asking for a total overhaul (even though most nyx players agree her 2 is pointless), I'm just requesting that they remove the energy drain per 1k damage on absorb. This will help the ability itself shine the way it's meant to, and possibly overcome its magnetic damage handicap. Not to mention the fact that randoms (and even friends) seem to take some perverse pleasure in watching your energy drain to zero while shooting at your bubble.
It's just a little change I believe can go a long way in keeping nyx players content until the take a good look at her after all the ~~nerfing~~changes they made to absorb (I'd also mention how enemies under chaos should at least concentrate fire on absorb, but that's a battle for another day).
Do you guys feel this is too much to ask? Or do you think there's a different alternative to making absorb scale without making it OP?