Resonant was kind of a let down with some of it.
I finally finished the new Control. And look, it's not bad. I enjoyed parts of it.
The first game just had this vibe. X-Files kinda mystery and energy. Weird stuff around every corner. You'd find some random object and read a file about it and just think "what the hell is this?" It was creepy and funny and mysterious all at once. I loved digging into all the lore and learning about the artifacts and the weird stuff the Bureau was hiding. That feeling is mostly gone here.
The new one feels different. More like a regular action game. The semi open world thing just didn't do it for me. I get why they did it, but it made everything feel more spread out and less focused. The first game was tight. Every hallway led somewhere cool. Here I'm just kinda walking around alot, figuring out what to do, where to go, backtracking all the time (more then the first game).
The bosses look awesome. Like genuinely cool designs. The first on with the lady face, creepy and cool. But fighting them? Not fun. Just seemed like basic mechanics.
And the melee thing. Why. The best part of the first game was floating around and throwing stuff with your mind. Having a gun sort of weapon. You felt like a god. Now I'm just punching things and it feels so limited. I don't want to be up in everyone's face, I want to be floating above them dropping a piece of the ceiling on their heads. It's just frustrating.
I don't know. It's not a terrible game. If it was a standalone thing I might feel differently. But as a follow up to Control? It just doesn't feel the same. The first one had something special. This one feels like it's going through the motions.
Do you all agree?
\-edit- Some people seem annoyed; listen I'm NOT saying the game is awful. Or even bad. I'm just saying I liked it less then the first. I'd still give the game maybe a 8 out of 10. I also kept waiting for amazing moments, like the rock song from the first game where you run through the hallways and rooms and its always changing. The weirdness and randomness of that stuff worked well in the first one. Didn't get those moments in this.
I also can admit I could give or take Dylan.