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D100 Fantasy Western Encounters Revisit 2: return of the revisit

***These posts have been outstanding and super creative!*** *Thank you all for your help!* [***Just a few more***](https://i.imgur.com/hlUkLVX.gif) *and the list is finished! (and if it* ***is*** *finished don't hesitate to post your ideas anyway, we could always use more!)*

The jaunty music stopped when the half orc bounty hunter walked through the saloon doors, the halfling bartender knew by the look in his eye that this man was trouble, so hastily grabbed the bottles and glasses, and hid under the bar, ignoring the ones on the shelves as he regularly cast wards on them for just such an occasion. the half orc took a look around the bar, eyes settling on the tiefling in the corner, carving his name in to the table top. the bounty hunters hand moved toward the big iron on his hip and said with a loud voice. "I'm here for Horned Harry, that you?!" the tiefling spit just to the side of the spatoon. "Ya I'm him, wanna make somthin of it?" Horned Harry snapped his fingers with a penumbral spark and the room filled with darkness.

# D100 Interesting Fantasy Western Encounters,

so I'm making a campaign set in the future(well relative to mid evil fantasy that is...) where guns are common place and the trains run on time and I'd like some ideas for some encounters I can run. it can either be on the road or in a town, and it doesn't have to include combat

1. a flying train descends, surrounding around our heroes like a snake, then bandits pop out of the train and demand their money or their lives, if the battle starts going poorly. the train then flies off leaving behind any remaining bandits, they chase after the train for a ways and, seeing they've been abandoned, surrender and/or beg for their lives.([u/sirkibblesnbits](https://www.reddit.com/u/sirkibblesnbits/) ) 2. While walking down the road, the heroes see a pair of disembodied legs walk up to them,invisible hands try to riffle through their pockets and belongings. if confronted, the would-be thief admits that he thought he was fully invisible and that the potion that snake oil salesman sold him must have been watered down.([u/sirkibblesnbits](https://www.reddit.com/u/sirkibblesnbits/) ) 3. a caravan of goblins, in blood stained clothing too big for them, wander by in covered wagons. They say that they are merely halflings off to some nonsence location that they had heard of at some point. they attack any traveler they see that is clearly unarmed but will pretend to be halflings if they see any signs of weapons or combat prowess, will also run/drive away at speed if any of their number is killed ([u/sirkibblesnbits](https://www.reddit.com/u/sirkibblesnbits/) ) 4. a pair of thieves in a secluded spot near the road are loudly arguing how to they are going to split the money while are trying to open a stolen safe with a stick of dynamite and, unless intervened, will neglect to distance themselves from the explosion. killing them both but leaving the safe open, with its contents intact (my favorite encounter in red dead redemption 2) 5. a dwarf in his underwear using a rust monster to pull his wagon by using a iron dagger on a fishing pole, if interacted with, the dwarf stops the beast by smacking it in the head with a wooden club knocking it unconscious. if asked he'll gladly vent about what happened. after an exhausting day in the mine, a rust monster had emerged from the depths of the cave it ate everything it could get its antennae on. it also ate the chain keeping his horse tethered. so when he awoke all his metal possessions were turned to rust, his horse was long gone, and a rust monster was munching on what was left of his armor. so he sneaked(snuck?) the wagon into position and then before it could object tied up the beast and stuck the dagger that he keeps under his pillow on a line and into it's face and the rest is history. he is too proud to ask for assistance but will hesitantly accept any charity offered. when he set off he puts some smelling salts to the antennae of the rust monster and continues on his way. ([u/sirkibblesnbits](https://www.reddit.com/u/sirkibblesnbits/) ) 6. A lone stranger, clad in trench coat and ten-gallon hat, stands in the middle of the road with the sun at his back. he stops the party saying “Now, how’s about you hand over any yer valuables.” If the party refuses, a pair of draconic wings block out the setting sun as they unfurl from his back. “I wasn’t askin” It’s a young adult blue dragon, just come into adulthood, testing out his new powers. The party can fight him, hand their belongings over, or, with the right Persuasion roll (DC 18) convince him to let them join him in a spot of thievin’ and lootin’ ( u/[Splashdown119](https://www.reddit.com/user/Splashdown119/)) 7. Carniverous tumbleweeds. nuf said. (u/[thebarberbarian](https://www.reddit.com/user/thebarberbarian/)) 8. An air genasi enlisting the party to help her lasso a twister (u/[thebarberbarian](https://www.reddit.com/user/thebarberbarian/)) 9. A nearby gold mine has been taken over by a dao that has enslaved all the miners (u/[thebarberbarian](https://www.reddit.com/user/thebarberbarian/)) 10. Wizard duels at High Moon (u/[thebarberbarian](https://www.reddit.com/user/thebarberbarian/)) 11. A herd of undead horses has been appearing every night. If you follow them they'll eventually lead you to where they died in battle, and to the artifact that is keeping their restless souls bound to this plane (u/[thebarberbarian](https://www.reddit.com/user/thebarberbarian/)) 12. Quest for the legendary Mithril Spurs (u/[thebarberbarian](https://www.reddit.com/user/thebarberbarian/)) 13. A herd of cow-sized dinosaurs being driven by kobolds riding velociraptors. They pay you little mind, but are prepared to defend themselves if provoked. (u/[ElZoof](https://www.reddit.com/user/ElZoof/)) 14. Six gunmen arguing fiercely over who’s turn it is to have Main Street for a high-noon showdown. Any attempt to interfere results on all six turning on the interlopers.(u/[ElZoof](https://www.reddit.com/user/ElZoof/)) 15. Two strangely dressed humans fiddling with a sleek-looking horseless carriage with doors that look like wings. If questioned, they’re conducting “weather experiments” and will ask you to bring them glowing rocks from a nearby mine. (u/[ElZoof](https://www.reddit.com/user/ElZoof/)) 16. The party is traveling between towns on a dusty road. It's nearing dusk, and the party is getting ready to hunker down when suddenly they hear the thundering of hooves! They look around but can't find the telltale dustcloud of whatever person(s) or beast(s) are making the noise. The sounds of the many hooves grow louder, and with them come the sounds of wranglers, tippy ki yaying and yippy ki ohhing, but still no sign of any herd or riders. Coincidentally one looks up and gasps, "Ghost Riders! Ghost Riders in the sky!" (u/[LilyWineAuntofDemons](https://www.reddit.com/user/LilyWineAuntofDemons/)) 17. A railroad tycoon needs some squatters cleared out from his land. Turns out the land is a druidic Grove that's planned to be torn down for the railroad. (u/[joetom1992](https://www.reddit.com/user/joetom1992/)) 18. Party comes to a town with a bandit problem. In two days the bandits are going to ride in and take the money, one way or another. (u/[joetom1992](https://www.reddit.com/user/joetom1992/)) 19. Burried beneath the mountain is an ancient evil. It'll stay dormant if left alone, but word is starting to spread about gold in the hills. (u/[joetom1992](https://www.reddit.com/user/joetom1992/)) 20. An undead stranger enters a saloon, and challenges one patron to drink or draw, i.e. match the revenant drink for drink, or match him in a gunfight. The stranger explains he was hung for killing a man who stole his beer. He was cursed to wander, challenging someone every night. If someone outdrinks him, he can rest. Otherwise, he challenges them to pistols at noon. This revenant must lose one of these contests to find rest. ("Drink with the Living Dead" by ghoultown.) ([u/Kronk458](https://www.reddit.com/u/Kronk458/) and [u/Ljmroper](https://www.reddit.com/u/Ljmroper/)) 21. They encounter a stranger with an strangely big handgun. The stranger has in gun terms almost giant colt .44 (a bit iron one could say) hanging on his hip and he demands information of whereabouts of infamous criminal Rexas Ted ( [u/globaros](https://www.reddit.com/u/globaros/)) 22. You see an outlaw you recognise from a wanted poster. should you pursue them a thrilling chase ensues. when you capture the outlaw, they reveal themselves to be a changeling who acts as a decoy for the real outlaws (or they do it for the thrill of outrunning bounty hunters). ( [u/Eraepsoel](https://www.reddit.com/u/Eraepsoel/)) 23. A shabby travelling carnival has monstrous animals such as as an owlbear and an ankheg, that are ill-treated. If you ask the boss why they aren’t fed properly, he gets angry and tries to have his boys throw you out. ( [u/Eraepsoel](https://www.reddit.com/u/Eraepsoel/)) 24. A bar fight breaks out, but just before it really gets going, in walks the town sheriff - a wizard - who calms everyone’s emotions with an enchantment spell. ( [u/Eraepsoel](https://www.reddit.com/u/Eraepsoel/)) 25. you find a traveling band of Mariachi kobolds. ( [u/nameless88](https://www.reddit.com/u/nameless88/)) 26. you find Cubes McGee, the roughest toughest low-down meanest gelatinous cube in the west. Word is he's been rustling Old Man Withers' sheep. You can tell by all the sheep skeletons floating inside him. He stands 5'8" tall, including the cowboy hat. Don't get too close or he'll slowly eject a bullet in your general direction. ( [u/PM\_Me\_Rude\_Haiku](https://www.reddit.com/u/PM_Me_Rude_Haiku/)) 27. You encounter a human cowboy lassoing some minor air elementals. ( [u/ken\_NT](https://www.reddit.com/u/ken_NT/)) 28. you find A chromoform (color-changing) dragonborn in the middle of a shootout with a lizardfolk outlaw when a roc, that had been menacing the town, swoops in and starts chasing him. If left uninterrupted the dragonborn manages to slay the roc by collapsing a water tower. “You might say I go wherever whiskeys cheap and hell waiting to be raised. You might say I’m already a piece of hell raised up. Name’s... Rango.” ( [u/LordMosnar](https://www.reddit.com/u/LordMosnar/) ) 29. At nightfall some kobolds pop up from the ground, looking around quizzically. They were tunneling to the bank but got lost. ( [u/LordMosnar](https://www.reddit.com/u/LordMosnar/) ) 30. A stranger strides into town through the midday haze. Tall, gangly, face hidden under a wide brimmed hat. He challenges the infamous Snake-Oil Sid, a Yuan-Ti outlaw, to a shootout. Everyone knows the stranger won’t last two swigs of whiskey; Sid outshoots every bounty man that comes to town. When the two meet, Sid empties his crossbow as fast as wind, and the bolts whistle towards the stranger before he even draws his weapon... clanging off the stranger’s metal chest. In the stunned silence that follows, the warforged cracks a mechanical smile, converts his arm into a crossbow, and pumps Snake-Oil Sid’s guts full of iron. ( [u/LordMosnar](https://www.reddit.com/u/LordMosnar/) ) 31. There's a strange bank that shows up randomly around the region, never too close nor too far from a given town. The bank owner offers loans to those who venture out to his moving bank at extraordinarily low-interest rates. The twist is likely that it's a Night Hag, who has bizarre methods of determining someone's loan-worthiness. Sometimes she collects a sample of blood, sometimes she simply consults her crystal ball to determine if giving the applicant money now will influence her mysterious long-term goals. I think this works best as a random encounter or rumor - it's best if the PCs don't have a reason to "go after" the lender. ( [u/m0dredus](https://www.reddit.com/u/m0dredus/) ) 32. a coyote appears and takes the dumbest party member on a spiritual journey (Guatemalan insanity pepper not included) ( [u/DogmaSychroniser](https://www.reddit.com/u/DogmaSychroniser/) ) 33. you find a man on a horse, his hands are bound and theres a noose around his neck tied to the high branches of a tree. he is surrounded by few dead bodies and more then a few arrows. this bandit was sent to be hung, but before the sheriff could hang him they were attacked leaving only the bandit and horse left. the horse is trying to graze but if that horse moves any further he'll slide off, and the noose will finish the job.(the ballad of buster scruggs) ( [u/sirkibblesnbits](https://www.reddit.com/u/sirkibblesnbits/)) 34. In the middle of the desert, your ears slowly here, a mellow tune in the distance. (Depending on the time of day, the tune is different — morning to afternoon, cheery or tries at least — afternoon to night, a lantern is seen that glimmers with green torch light, and a gothic tune is heard), the tune gets louder and louder, and your eyes wander and you find a satyr, chained to an anchor playing a piano. The sand around him is turning into glass crystals. Coming closer you see that there is more than just a piano, instruments as well. They seem to be instruments of the bards; The Anstruth Harp, Canaith Mandolin, Cli Lyre, Doss Lute, Fochlucan bandore, Mac-Fuirmidh cittern and even the Ollamh harp. Talking to the satyr, you find out his name is Lucy, and that he is bound by a fiend (Erinyes) to play music for eternity, no rest, and that he is bound to these instruments. If a PC tries to take one, they cannot lift it off the ground. You also learned out that Lucy left the Nine Hell’s without acknowledging it, he was a prized composer of music. To unbound him, you need to go to an abandoned church and seek this fiend. Going in, you are teleported into Avernus, without you knowing until you walk out.( [u/Gods\_Cat](https://www.reddit.com/u/Gods_Cat/)) 35. you spot the legendary jackalope!(u/[FirstChAoS](https://www.reddit.com/user/FirstChAoS/)) 36. you encounter the legendary [cactus cat](https://en.wikipedia.org/wiki/Cactus_cat)!(u/[FirstChAoS](https://www.reddit.com/user/FirstChAoS/)) 37. you see a dragon train napper fly off with an entire train (u/[FirstChAo](https://www.reddit.com/user/FirstChAoS/)s) 38. There's a problem in the area with an ogre wrestling cattle. Not rustling, wrestling. ([u/FirstChAoS](https://www.reddit.com/u/FirstChAoS/)) 39. A battle is going to happen at high noon, a white hat (Paladin) facing off against a black hat (antipaladin)([u/FirstChAoS](https://www.reddit.com/u/FirstChAoS/)) 40. Two giants get into conflict after declaring that “the town is not big enough for the two of us”. They are literally correct.([FirstChAoS](https://www.reddit.com/u/FirstChAoS/)) 41. Devils set up a railroad using trains driven by a soul burning infernal combustion engine.([u/FirstChAoS](https://www.reddit.com/u/FirstChAoS/)) 42. A fish monger/skinner selling the pelts of furry trout.([u/FirstChAoS](https://www.reddit.com/u/FirstChAoS/)) 43. Cowboys struggling to get a herd of sidehill gougers down the mountain to the market.([u/FirstChAoS](https://www.reddit.com/u/FirstChAoS/)) 44. A saguaro cactus themed treant needs your help chasing out peccary(wild pig) riding goblins who despoil the land.([u/FirstChAoS](https://www.reddit.com/u/FirstChAoS/)) 45. to track down a criminal, you must chase them through a grove of jumping cactus.([u/FirstChAoS](https://www.reddit.com/u/FirstChAoS/)) 46. Werecoyotes menace the city([u/FirstChAoS](https://www.reddit.com/u/FirstChAoS/)) 47. As long as the party is good aligned or has a reputation for being good, whenever they get into an encounter way over their head, a mysterious stranger, in high collared trench coat and widebrim hat slung low, will very rarely appear some distance away and provides covering fire with his revolver. He disappears in a heat haze once the battle is over. In the offchance that he dies in the encounter, the party can loot his corpse to find him a regular looking man, nothing on him but his clothes, a revolver and a note saying "One good turn deserves another" ([u/MutatedMutton](https://www.reddit.com/u/MutatedMutton/)) 48. A grave keeper is corrupted by an evil power released from the ground while digging graves. With his new powers, he starts animating corpses from the grave. ( [u/mrboom74](https://www.reddit.com/u/mrboom74/)) 49. A small town is in an uproar after their town hero was murdered in cold blood. A reward has been placed on the head of the murderer, who fled to the hills. (Based on Bill Hickok) ([u/mrboom74](https://www.reddit.com/u/mrboom74/)) 50. A doppelgänger has killed the mayor and assumed his role as the town leader. The town is flooded with rumors of the mayor’s new demeanor as of late. The doppelgänger has heard of gold in the region and is hoping to exploit the town for cheap labor. ([u/mrboom74](https://www.reddit.com/u/mrboom74/)) 51. Two or more rival gangs fight for rule of a mining town. ([u/mrboom74](https://www.reddit.com/u/mrboom74/)) 52. An wizened, flinty-eyed man arrives in town on a small wagon, and in a few days he sets up a small general store called Delivered Wishes. He sells the usual potions and weapons, though no one knows where they come from. However, if anyone browses long enough, they come across the material object they most desire. The old man will give it to them, but for a price. Whoever buys the desired object is told to spread the word about the shop, is called on psychically in a few days’ time by the old man(a devil in disguise) to murder another townsperson, and claim their soul for him. Soon, the whole town is at war, and the only way the PCs can break the deals made is by killing the devil. ([u/grimoireofstrangers](https://www.reddit.com/u/grimoireofstrangers/)) 53. The PCs are hired by two prospecting dwarves to clear out an abandoned mine just outside of an up-and-coming town, which they say has a serious phase spider problem. As it turns out, the phase spiders are the ravenous pets of a Drow cult living underneath the town. ([u/grimoireofstrangers](https://www.reddit.com/u/grimoireofstrangers/)) 54. A man from a remote village or settlement has gone missing - local elders believe him to be possessed by a Wendigo. ([u/yuckscott](https://www.reddit.com/u/yuckscott/)) 55. a crew of prospectors panning for gold have mistakenly trespassed on land claimed by territorial Gnolls ( [u/yuckscott](https://www.reddit.com/u/yuckscott/)) 56. A ritualistic shaman invites the party on a "spirit quest" - which involves ingesting psychedelic cacti and viewing things that may come to pass. ( [u/yuckscott](https://www.reddit.com/u/yuckscott/)) 57. A crew of prisoners condemned to railroad construction duty have escaped, taking the company's blasting munitions along with them.( [u/yuckscott](https://www.reddit.com/u/yuckscott/)) 58. A local bandit leader shows up in town, calling out the local sheriff/marshal/lawman to face him.([u/yuckscott](https://www.reddit.com/u/yuckscott/)) 59. The town saloonkeeper offers a highly toxic and potent new form of home-distilled alcohol, which he refers to simply as "Coffin Polish"([u/yuckscott](https://www.reddit.com/u/yuckscott/)) 60. The town gunsmith has been robbed, and among the stolen items is a one-off prototype for his signature quadruple-barrel shotgun.( [u/yuckscott](https://www.reddit.com/u/yuckscott/)) 61. The party comes across three dead bodies in the middle of a clearing in a graveyard. They appear to have killed each other in a standoff. On one of the bodies is a note with a name of one of the people buried at the graveyard. If they Dig it up, they find gold. ([u/ComfortablyYou](https://www.reddit.com/u/ComfortablyYou/)) 62. Last week, the sheriff hung a werewolf. Now, he's back, and he needs to be hung again and shot with a silver bullet. In that order.([u/Holy\_Hand\_Grenadier](https://www.reddit.com/u/Holy_Hand_Grenadier/)) 63. The well is being held hostage by a desperate water elemental. If the party can get him to a river, he'll let the townsfolk have the water. Otherwise, he'll fight to keep it until his last... Not *breath*, exactly.( [u/Holy\_Hand\_Grenadier](https://www.reddit.com/u/Holy_Hand_Grenadier/)) 64. A magical gunsmith wants to use an abandoned ranch for a workshop. He'll pay handsomely for the removal of its current inhabitants, the ghosts of the cowboys who used to live there. ([u/Holy\_Hand\_Grenadier](https://www.reddit.com/u/Holy_Hand_Grenadier/)) 65. A group of jackalwere have been harassing ranchers and stealing cattle and sheep. Tracking them down leads the party to a canyon were their mistress, a hag skinwalker, is planning a blood ritual. ([u/Brand\_News\_Detritus](https://www.reddit.com/u/Brand_News_Detritus/)) 66. A watering hole that's been infested by a water weird conjured by a land baron trying to drive the property owners off their homestead.([u/Brand\_News\_Detritus](https://www.reddit.com/u/Brand_News_Detritus/)) 67. A circle of druids who can all wildshape into horses (the Circle of the Stampede). They roam the plains, attacking those who wantonly kill the animals of the prairie and attack mining expeditions scaring the land.([u/Brand\_News\_Detritus](https://www.reddit.com/u/Brand_News_Detritus/)) 68. A traveling medicine man who’s secretly a warlock. His cures and tonics all work as advertised but also charm townsfolk into the service of the warlock’s patron.([u/Brand\_News\_Detritus](https://www.reddit.com/u/Brand_News_Detritus/)) 69. A band of gunslingers clearly not from around here that ride giant predatory birds instead of horses.([u/Brand\_News\_Detritus](https://www.reddit.com/u/Brand_News_Detritus/)) 70. A pride of griffons have roosted on a tall bluff near a ranching town and have been killing cows and horses owned by the locals for months. So far no one’s been able to climb the bluff and kill/chase them out.([u/Brand\_News\_Detritus](https://www.reddit.com/u/Brand_News_Detritus/)) 71. An emissary of an archfey is fighting the emissary of an archdevil for who gets the right to appear to travelers at a particular crossroad and offer them a deal.([u/Brand\_News\_Detritus](https://www.reddit.com/u/Brand_News_Detritus/)) 72. People warn not to go in to the towns graveyard at night, as it is haunted by the undead. The townsfolk leave there dead at the borders of the graveyard, as they think it is the only thing keeping the undead at bay. When night comes, a thick mist roles over the tombstones obscuring everything from the knee down. Wandering the graveyard is a shovel wielding skeleton, dressed in dirty, torn clothes. The skeleton is not hostile, and instead it wanders the graveyard digging and burying the dead. The skeleton is the only undead creature in the graveyard. ([u/ADangDirtyBoi](https://www.reddit.com/u/ADangDirtyBoi/)) 73. The sheriff asks the adventurers to accompany a farm hand back home. He came to town the night before, talking about a large, dead looking tree with a number of nooses hanging off its branches. It appeared not too far from the farm one night, and got closer each night since. He was sent to town to fetch some help. When the group returns with him, they find the place abandoned. After some investigation they find five people hanging from the tree in the centre of the farm. ([u/ADangDirtyBoi](https://www.reddit.com/u/ADangDirtyBoi/)) 74. As they’re travelling the group there’s someone shouting for help. In the distance, someone is perched atop a rock with three axe beaks angrily standing around the rock trying to get to them. Their horse is dead and laying on the ground in front of the rock. They can’t offer much, but they do have a map that is meant to lead to an abandoned mine not too far from here.([u/ADangDirtyBoi](https://www.reddit.com/u/ADangDirtyBoi/)) 75. As the sun gets close to setting, a large black carriage rolls in to town and stops not too far from the bank. The carriage driver is obscured by dark robes, and on closer inspection the horses drawing the carriage are not alive - they’re constructs - with red gem stone eyes, shaped metal bodies and steam coming front heir noses. Not too soldierly after, the carriage launches open revealing five bandits who and a large crank operated Gatling gun with crystals placed at the end of the barrels. As the gunner opens fire on the bank, it’s revealed to fire beams of magic rather than bullets.([u/ADangDirtyBoi](https://www.reddit.com/u/ADangDirtyBoi/)) 76. While travelling at night, the group stumbles upon a still burning campfire in the distance. When they arrive at the fire, there are a number of dots available for them, with one extra. If they stay at the fire for longer than an hour, a stranger approaches in a trench coat, the brim of his hat sat low. He greets the group in a friendly manner, before lifting his hat to reveal his glowing gold eyes.([u/ADangDirtyBoi](https://www.reddit.com/u/ADangDirtyBoi/)) 77. While travelling, the group here’s a shout from somewhere nearby. Upon quick investigation, they realise that not too far away their is a tall, but scrawny half Orc with his head sticking out of a hole in the ground. He is surrounded by holes in the ground, and covered in dirt, and with a bandana wrapped around his face he makes for a strange sight. With an eccentric personality and speech, I’m he asks for help to find and dig up the treasure that he is sure is in the area (happy to split it 50/50 with the group). A quick glance at the map shows he is in the completely wrong spot, but someone in the party remembers a landmark on the map was only a few miles back.([u/ADangDirtyBoi](https://www.reddit.com/u/ADangDirtyBoi/)) 78. At night in an abandoned and completely run down ghost town, lingering spirits wander around mournfully trying to perform the actions they would have in life. The spirits try to speak with and involve people on their activities, as if they were still alive, but they don’t act in a hostile manner unless provoked. In the base of the run down mansion, when searched through, there is a small jade idol with gold details, carved to look like a skull. If someone takes it, they hear echoing wails from outside as the ghosts become aggressive spectres.([u/ADangDirtyBoi](https://www.reddit.com/u/ADangDirtyBoi/)) 79. A limping jackal approaches the campfire, bowing its head and acting in a frightened manner. If the group acts in a hostile way it flees, but if not it approaches the friendliest character and tries curl up next to them and rest. When everyone goes to sleep, whoever is on watch or guard for the night here’s something behind them, but when they turn they are overcome with drowsiness and fall asleep. In the meowing when they wake, wealth and magic items are missing with human tracks that turn in to jackal tracks leading from the camp sight.([u/ADangDirtyBoi](https://www.reddit.com/u/ADangDirtyBoi/)) 80. Buzzards are circling in the distance, a body lying underneath. When the group approaches and a shoo the birds they find a parched and near death female water genasi, babbling about the “Hidden Oasis”.([u/ADangDirtyBoi](https://www.reddit.com/u/ADangDirtyBoi/)) 81. A gnome with a large curled moustache and no hair sets up a small travelling store pulled by a short donkey. The store has the imagery of a snake in a bottle as it’s simple, and the gnome offers a range of specialised potions and tonics, all of which have a serpent theme. Though they seem to work at first, they all have a draw back.([u/ADangDirtyBoi](https://www.reddit.com/u/ADangDirtyBoi/)) 82. A stranger wanders in to town keeping to herself, and taking a seat at the corner of the bar. After an adventure partakes in a gambling activity, she joins in shortly after , but still keeping to herself. After winning a few rounds, she asks the adventurer/s if they’d like to make a bet for something “a bit more interesting”, staying deliberately ambiguous about what she offers. If they agree, her eye’s glow with a pale blue light and a smile breaks across her lips stretching to an unnaturally wide amount.([u/ADangDirtyBoi](https://www.reddit.com/u/ADangDirtyBoi/)) 83. A centaur cowboy who's herding a large group of cattle. Although his cattle appear to have slightly demonic traits and are more aggressive than the average bovine. He's learned a little bit of wizardry and shocks them if they ever get bitey. Apparently the meat of demon cows is much better than regular meat. ([u/Quantext609](https://www.reddit.com/u/Quantext609/)) 84. Late in the night, the party hears shouting and singing in Sylvan. Should they investigate, the find a group of pronghorn antelope themed satyrs. The satyrs are friendly and offer the PCs a smoke from an ornately carved pipe. If a PC accepts, they must make a DC 16 con save. On a success, they gain a glimpse into tomorrow’s events, gaining one use of the Divination wizards portent ability. On a failed save they are rendered incapacitated for 1d6 + 1 hours while they vividly hallucinate. (u/Ljmroper) 85. The pcs find a group of cactus dryads enjoying a pleasant view over the desert. If approached peacefully they offer a few cactus fruits that act like the spell good berry. (u/Ljmroper) 86. The players find a dried up skeleton of what seems to be a cow or bull. On closer inspection it’s a Minotaur. (u/Ljmroper)

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