Turning Daggerheart Into Our Favorite System: Wound Slots, Lodging Perks, and More!
Hey everyone!
I've been running *Daggerheart* for my group for a while, and we love the system, but my players had one major complaint: the death mechanics. That inspired this homebrew. Death's Door and Wound Slots have been the perfect fix, and *Daggerheart* is now our TTRPG of choice, no contest!! The rest are minor tweaks my players have enjoyed, so I included them too.
This packet I made includes:
**🩸 Death’s Door + Wound Slots**
**⚰️ Revised Death Moves & Resurrection**
**🏨 Lodging Perks**
**🎲 Low-Stakes d20 Rolls**
**💥 How I Implement Massive Damage**
So far, playtesting has gone great at my table, and we're all happy with the changes. Found something you didn't like or would do differently? Let me know! I love talking about this stuff, and inspiration from others might give me new ideas for tweaking things or adding more to make the game even better for our table. Thanks!
**Document Links**
Online PDF (Homebrewery) → [Click Here!](https://homebrewery.naturalcrit.com/share/gNJQhhDrRUhL)
PDF Download (Google Drive) → [Click Here!](https://drive.google.com/drive/folders/1kUz2wyIVVb2WB__ktBWTTxqJ5bfGyTfA?usp=drive_link)
**Artist Credits**
Cover Page: Tinkering by Dmitry Savin → [Link To Art](https://www.artstation.com/artwork/LRaxrP) / [Link To Artist’s Page](https://www.artstation.com/uuz)