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r/gamedev • … • u/Willbo_Bagg1ns

Is Agile a thing in game development?

Hi game devs, long time lurker and first time poster here. In my day job I work as a senior software engineer for a tech company. About 5-10 years ago I observed that most teams in enterprise engineering adopted Agile work methodologies like Scrum and Kanban.

In recent years I’ve begun to see more and more unfinished games, or games with less features than previous releases getting shipped. This isn’t a dig at the gaming industry by the way, just an observation from the perspective of a former Battlefield fan who can’t understand why 2042 didn’t have a scoreboard.

I can’t help but wonder if it’s Agile mythologies which are contributing to this. Are games now being shipped as an MVP instead of a polished finished product?

I’d love to hear thoughts from people in the industry on this, is agile a thing in the gaming industry and does it have anything to do with some of the unfinished releases in recent years?

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