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r/godot β€’ … β€’ u/DeadSuperHero

Godot and 3D: Adding Buildings With Interiors?

Hey, everybody! πŸ‘‹

After years of hemming and hawwing about switching to the Godot engine, I've finally taken the plunge! I've started working on my first 3D game, and I'm learning a lot!

One thing that's kind of challenging for me right now: I'm a little clueless on the process of creating 3D environments and adding buildings and objects to my game.

So far, I've had decent success with Terrain3D for creating a landscape. However, it currently looks boring, because there's just not a lot of things to populate my play area. Obviously, I need to create some assets and bring them into the game!

I've started looking into the process of importing 3D models for buildings and trees, but it feels like I have a lot of work to do to just set up a single 3D asset. It's kind of intimidating!

I just wanted to ask the community, for those who are working on 3D games: what processes or workflows work well for you, when it comes to adding buildings with interiors? This is where I'm currently feeling stuck and more than a little intimidated.

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