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r/leagueoflegends • … • u/Quaisy

If disruptive behavior is detected, the team shoudln't have to decide between exiting the game for -0LP and trying to win anyway despite the griefer.

I played a game yesterday where my whole team was winning, except my ADC was doing poorly but I genuinely couldn't tell that he was griefing until the game detected disruptive behavior and nobody voted to end the game, because we were so ahead.

He left the game and we played the next 10 mins 4v5 and won but I can't shake the feeling that the system puts you between a rock and a hard place *the better you are playing*.

Yes, if he was inting and the entire team was behind it'd be great to just get out of the game and not lose any LP. But if you are playing well, you have to decide between just throwing away that game that you have already worked towards victory for to get -0LP, or potentially playing it out and get normal LP gains win or lose.

Reflecting on the experience, since Aegis of Valor exists to give players an incentive to play in sub-optimal situations, why do you not get bonus LP for winning a game that has already been determined to be worthy of termination? Or a least, why do you not get -0LP if you play it out and still lose? Then at least there is less pressure on you to win once it's 4v5 which is already very difficult.

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