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r/lostarkgame • … • u/iAmPersonaa

Baning busses is only a band aid and is not the long-term soultion

This is my perspective as someone who has been bussing for a long while so take it as you wish.

Bussing is not the main issue, it's just the current scapegoat:

* Ignite servers created a bunch of characters that would either raid normally or buy busses for profit. This is inherently an issue with people abusing the good event we had for personal gain. The solution exists, yet not implemented for some reason, make bound gold be a higher % of the 3 most common raids for those accounts (Thae/Echi/Behe). The real solution would've been tying accounts to a phone number, but ags is against such technology so the bound gold is the way more likely one. * Gatekeeping has to go down and there's multiple ways: Make events better, lvl 5-6 t4 gems + lvl 9 t3 dont feel strong enough for current chars. 24 los is nicer than before, sure, but just give 30 (not a single old player would complain that new players get free 30 considering we already have to grind new cardsets for new raids anyway...). Change gold earners away from 6x3, if people need to do less raids per week, they'd be more accepting of weaker chars as there'd be less fomo of not finishing raids (we've seen that happen when guardians went 2 -> 1 people were more accepting of weaker chars). I've had a lot of runs in which the customers were asking if they can play, heck I even got deathless aegir normal in week 1 aegir with them playing... * Creating impostors. Generally, bussing in itself doesn't generate that many titles/reclear etc. as early weeks the prices are pretty high + not enough characters/players able to run it. However that's true only for regular bussing, piloting it's a whole other can of worms and should've been prevented long ago, but they just dont care (EUC people know of the infamous furkanfama..) * Your party finder will not get better. Even if somehow, by some miracle, every busser would respect the rules in the utopic busless land, they would just start playing with eachother for most of the runs. You'd barely have any in your own runs. The most likely party finder candidate will be: 1. The guy you're already gatekeeping, that's why he is buying or 2. The guy who doesn't know the raid/isn't good enough, which you'll either gatekeep or take in just to kick him after a couple pullls and complain he wastes everyone's time. * "Just make it so you can go in with X amount of players and adjust difficulty rewards" it will become miserable really quickly for the majority of the playerbase who pugs instead of having statics.

Out of everything, the main change that has to happen for the longevity of the game is improvement for the lower-end of players. More access to engravings/gems/cards, more solo raids or a sandbox mode (or any learning tool really), maybe a permanent version of mokoko bootcamp, preferably with it having an incentive to help a learning party too, not just to take a leaf and carry him through the raid without him understanding anything. That said, each and every of these changes require dev time and resources, so we can't magically get all solutions at once. You can rail against busses and ask ags to do something about it as long as you want, but devoting resources to that takes them away from stuff that imo has bigger prio right now

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