[AFR B03] Green was open. Got all G venture cards. Help me survive the aggro onslaught.
https://imgur.com/a/Rs3rTus
So I got a green deck with 3x Troubadour, 1x Varis and 1x Ellywick as venture cards, and a ranger class. As I feel this might be (card quality wise) the strongest deck I've drafted in AFR, I'd like some help in the build and am interested in opinions.
My questions:
- Would you play 18 lands and cut a Hoard Robber or Sylvan Sheperd (for example). Or is 17 lands + the tokens of the innkeeper & merchant and a happen on a glade enough to prevent screw?
- Evolving wilds x2: is it too much?
- Hand of Vecna: the card is powerfull; I decided it doesn't fit the deck. Is that correct?
Thanks for reading.