GOOlock Psychic Spells is the best part of the playtest to-date
Great old ones have never been a preference of mine.
Psychic Spells changed that, radically. Illusion and Enchantment warlock spells do not require verbal or somatic. You can change all magic damage type to psychic.
Telepathic connection goes two-way with miles distance and gets more features after.
Mechanically, they just forged a unique identity with a amazing roleplay potential that can be taken in a huge number of directions.
1950s spook/noir style detective? Radical hermit that have SEEN things and can't help but illusion the existence around them to constantly live in their new fantasy? Silent Bob?
All of it. I want to play it so good. More playtest should offer choices this unique and mechanically meaningful.