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r/pathofexile • … • u/Legitamte

Making Bingo cards for the 3.20 Manifesto and patch notes, who's got ideas?

Ideally, I'd like to capture a mix of good and bad expectations - while there's a lot to worry about after 3.19, it still added some sweet stuff to the game. Once I'm satisfied with the list I'll drop it in a bingo card generator when the first manifesto goes up. Here's what I've got so far, feel free to make recommendations:

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One random old unique gets a surprisingly cool rework

Something reliable is nerfed, but power is added on items and skill tree, making it technically better with max investment but worse in all other situations

Supporter Packs include at least one genuinely hilarious cosmetic

Seemingly tiny QoL update is unironically amazing

Archnemesis changes address the community's issues by ignoring them and introducing new issues

Vague meme buzzwords like "impactful" or "significantly" used, but ironically

Seismic traps not nerfed in any meaningful way

Trickster nerf for some reason

Frustrating core issue fixed with an orb instead of an actual fix

Token improvement to Harvest, reiteration of why we can't have Harvest the way we liked it again

Exactly One (1) movement-impairing hazard is nerfed

Offensive auras buffed, 2+ defensive auras still seem mandatory

Drive for more 2-button builds continues with another new skill gem that's interesting but impractical

Maven patched to make memory game skip impossible

League mechanic has its own inventory

Loot goblin gameplay removed from Archnemesis, added to Atlas Tree

Magic Find reworked, still feels mandatory

New div card for 5 x Divine Orb

On-paper buffs to map juicing, loot still sucks

Fortification buffs, melee still sucks

MoM + EB nerfed

Old league mechanic gets a solid improvement out of nowhere

Inquisitor gutted

Manifesto posts followed by floods of melodramatic doom-and-gloom posts

League mechanic is a kind of a cooler version of older league mechanic, but more fiddly and less rewarding

Spicy new vendor recipes

More than half of new div cards are genuinely good and worth collecting

Prophecy 2.0

Accuracy stacking gutted

Sentinel returns, somehow

Ultimatum finally returns, but nerfed

A few more sources of spell suppression

Heist miraculously survives

New hype chase unique

___ **EDIT:** Adding some from people's suggestions:

Beloved Harvest craft returns at a ludicrous price, drives juice prices up, Harvest ruined (again(again(again)))

Minions buffed directly but nerfed indirectly

"We feel like X is in a pretty good place", X gets changes anyway

Painfully mediocre skill gets the Cleave treatment with a bizarre, almost pointless buff

Twitter bankruptcy news before full patch notes are posted

Global loot greatly improved, but bugged on release

Undocumented changes that really aren't bad, but still leave a bad taste in everyone's mouth

GGG remembers Lightning Strike is a melee skill, nerf it to be as bad as the rest

Divine shards added, thankfully/unfortunately

Mod pools at high item level have better rarity but can still roll melee reflect

Mandatory build element made optional by making it awful, to promote build diversity

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