Making Bingo cards for the 3.20 Manifesto and patch notes, who's got ideas?
Ideally, I'd like to capture a mix of good and bad expectations - while there's a lot to worry about after 3.19, it still added some sweet stuff to the game. Once I'm satisfied with the list I'll drop it in a bingo card generator when the first manifesto goes up. Here's what I've got so far, feel free to make recommendations:
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One random old unique gets a surprisingly cool rework
Something reliable is nerfed, but power is added on items and skill tree, making it technically better with max investment but worse in all other situations
Supporter Packs include at least one genuinely hilarious cosmetic
Seemingly tiny QoL update is unironically amazing
Archnemesis changes address the community's issues by ignoring them and introducing new issues
Vague meme buzzwords like "impactful" or "significantly" used, but ironically
Seismic traps not nerfed in any meaningful way
Trickster nerf for some reason
Frustrating core issue fixed with an orb instead of an actual fix
Token improvement to Harvest, reiteration of why we can't have Harvest the way we liked it again
Exactly One (1) movement-impairing hazard is nerfed
Offensive auras buffed, 2+ defensive auras still seem mandatory
Drive for more 2-button builds continues with another new skill gem that's interesting but impractical
Maven patched to make memory game skip impossible
League mechanic has its own inventory
Loot goblin gameplay removed from Archnemesis, added to Atlas Tree
Magic Find reworked, still feels mandatory
New div card for 5 x Divine Orb
On-paper buffs to map juicing, loot still sucks
Fortification buffs, melee still sucks
MoM + EB nerfed
Old league mechanic gets a solid improvement out of nowhere
Inquisitor gutted
Manifesto posts followed by floods of melodramatic doom-and-gloom posts
League mechanic is a kind of a cooler version of older league mechanic, but more fiddly and less rewarding
Spicy new vendor recipes
More than half of new div cards are genuinely good and worth collecting
Prophecy 2.0
Accuracy stacking gutted
Sentinel returns, somehow
Ultimatum finally returns, but nerfed
A few more sources of spell suppression
Heist miraculously survives
New hype chase unique
___ **EDIT:** Adding some from people's suggestions:
Beloved Harvest craft returns at a ludicrous price, drives juice prices up, Harvest ruined (again(again(again)))
Minions buffed directly but nerfed indirectly
"We feel like X is in a pretty good place", X gets changes anyway
Painfully mediocre skill gets the Cleave treatment with a bizarre, almost pointless buff
Twitter bankruptcy news before full patch notes are posted
Global loot greatly improved, but bugged on release
Undocumented changes that really aren't bad, but still leave a bad taste in everyone's mouth
GGG remembers Lightning Strike is a melee skill, nerf it to be as bad as the rest
Divine shards added, thankfully/unfortunately
Mod pools at high item level have better rarity but can still roll melee reflect
Mandatory build element made optional by making it awful, to promote build diversity