Guns: we've gone from one extreme to the other (credits: Retanaru)
TL;DR of the video: guns can't miss anymore
In B41 guns felt bad when you had low skill and moodles because you could miss point blank shots or deal zero damage in an immersion breaking way. But now it's the opposite, you can take the most inexperienced person ever, someone who has never held a gun in theior entire life, and have them hit perfect headshots one after the other from any distance, on moving targets, while panicked, injured, all the works.
It's too much. While B41 system had some real stupid stuff (gun damage scaling down with injuries, accuracy cap too low even when point blank) and missing a point blank shot several time felt really stupid, having a complete beginner be complete dead accurate feels just as wrong. I hope this wasn't an intended feature, considering that it wasn't even mentioned in any patch note. PZ is a game with a skill system, levels need to matter. Guns need to be made good, yes, but not like this.
Why can't we get a proper bloom like with Advanced Trajectory for example? One that really works, wobbles when you are panicked, expands when you strafe etc? We can absolutely combine character skill and mechanical aiming mechanics.