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r/sniperelite • … • u/Rinaldootje

I think it's time to change the invasion mode to a "Competetive" gamemode.

Dont get me wrong, I still like doing invasions. But there is too much of a skillgap. And to lower that gap what they did is nerf the invader to a point where even an AI character is more useful than you (the jäger sniper) are. Even though you yourself are an elite sniper hired to deal with this highly notorious allied sniper.

And lately, I noticed that you can put the invasions into 3 categories. The serious invasions. Where the player just tried to continue with their objective, Or has their focus on finding and dealing with you (which is made too easy, especially on Sharpshooter and sniper Elite Difficulty), The rare ones. The Atlantic wall invasion, usually a level 3 player, often either playing on civillian or Sharpshooter difficulty, and has 0 idea what the fuck is going on. Often ending up in going loud

I believe however, Invasion mode could be a "competetive" type, ranked gamemode.

It would require significant change, but could make invasion mode more appealing to play. With invasion on in your single player playthrough you can be eligible for special rewards, only from being invaded. Mainly skins, guns and characters of course. But invasion kills will also count towards your multi-player XP count. It also goes to your "invader rank" if you successfully manage to kill an invading player. However dying (even to AI or suicide), will count against your rank (While being invaded, outside of it of course not). Just not in an as big of a way as it would be as playing the invader. But this would require changes in things like camping, where you aren't just shown to the invader, but also at the least, have your HP be lowered, but things like camping, and suicide actions should also count towards your invader rank. Lets say you're a low tier player, who decides to camp. Then in your own invasion attempts, you can be matched against player of a higher skillgroup. Just to discourage camping

As an invader you get your standard competitive ranking. The more experienced and better you are, the more you are matched against people in a skillrange (rank) to yours. Again Successful invasion's can give you points to go rank up. But lose invasions and you go gown in points and possibly in rank. Invading a co-op match, would give both co-op players points if they manage to kill the invading player, but it should be slightly less than if the karl would be solo, but gives the invader for instance a 1,5* xp rate for that invasion So a single kill would not count as a loss, and would not make you go down in points.

At the same time balancing the field against who you play, should also allow for balancing between karl and the jeager sniper. By giving them at least one specialty ammo, and allowing them to interact in the world as a german soldier. So get ammo, use alarms, etc etc. Without working in seasons, a system whereby each month you don't perform an invasion your rank gets reset.

I think making it a competetive gamemode, would make it more interesting to play, and more interesting to have it on.

As a bonus, a new player wouldn't immediately get invaded by level 40 over experienced full authentic snipers, and full authentic snipers will be given a challenge when getting invaded.

However, Standard invasion mode, without competetive should remain available. And Having competetive mode on while being the allied sniper should come with no rematches clause (To counter any skill farming), and continue where the invasion ended, or their most recent save. And no longer given the option to start from invasion start (To counter Castle Karls who mine the ever living shit of a map, and just wait it out)

Whats your guys opinion about this?

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