Legendary Pilot Warship vs T6 Fleet Tactical Escort
​

That's the question: Which is better? Or, failing that, what is the difference between them in practical, playstyle terms? There are some variances in the stats - some areas where, on the numbers, the T6 Fleet seems to have an edge, others where there's an obvious benefit to this new Legendary version. Bridge officer seating and equipment slots are obviously notably better on the Legendary edition.
Unfortunately, my grasp of the maths behind STO is not really good enough to judge the difference between them, and make an on-balance call. Do the seating and equipment slots outweigh the slight decrease in some of the numerical stats? (This is my instinct, but have I got it right?) How much of a difference do the variations in the numbers really make?
I figure, if anyone can help me crunch these numbers, it's you clever folks on here.
For reference:
**Legendary Pilot Warship:** [https://www.arcgames.com/en/games/star-trek-online/news/detail/11355933](https://www.arcgames.com/en/games/star-trek-online/news/detail/11355933)
Hull Modifier: 1.25 Shield Modifier: .95 Fore Weapons: 5 Aft Weapons: 3 Device Slots: 3 Bridge Officer Stations: Lieutenant Tactical, Commander Tactical/Pilot, Lieutenant Commander Engineering, Lieutenant Science, Lieutenant Universal/Pilot Consoles: 5 Tactical, 4 Engineering, 2 Science (scales with level) Base Turn Rate: 15.5 Impulse Modifier: .19 Inertia: 65 \+15 Weapons Power, +5 Engine Power
**Fleet Tactical Escort \[T6\]:** [https://sto.gamepedia.com/Fleet\_Defiant\_Tactical\_Escort](https://sto.gamepedia.com/Fleet_Defiant_Tactical_Escort)
Hull Modifier: 1.1 Shield Modifier: .99 Fore Weapons: 4 Aft Weapons: 3 Experimental Weapon Device Slots: 2 Bridge Officer Stations: Commander Tactical, Lieutenant Commander Tactical/Pilot, Lieutenant Engineering, Lieutenant Science, Lieutenant Universal Consoles: 5 Tactical, 3 Engineering, 3 Science Base Turn Rate: 17 Impulse Modifier: .20 Inertia: 70 \+15 Weapons Power, +5 Engine Power
Cheers folks!