Ideas for the Dilex Problem
Hi everyone,
chat was talking and we brainstormed a couple of ideas in order to find possible solutions for the problem. It is important however to understand that not one single thing can fix the issue, rather several changes need to be made in order to get ahead of the issue.
Here are some of the ideas chat regarded as interesting/worthwhile:
* **Accountwide cap for refining dil (40k a day was suggested)** \- the average player plays maybe 3 characters and might refine 24k a day. So this cap would only hit those who are really big into the dil-game and thus might slow down the oversupply of dil. Right now the only real limit to refining dil is 440k because you can only have 55 characters (which of course is unrealistic) but we are talking about farmers, not normal players. Anything to keep their waves of oversupply in trickles is good. Its only a stop gap measure, without meaningful sinks this cannot solve the issue. * **Dil4SpaceBarbie** \- Engine trails, weapon sounds, vanity shields, non combat pets, configurable bridges, "furniture" for our bridges, etc. Unlocks would happen per character. Relatively hefty in price they might act as a periodic sink for dil. * **Player "stronghold"** \- Think SWTORs Stronghold system or something similar. Or just you know, give players access to "single player" "fleet bases". Doesn't need all the bells and whistles, just a place the can call home. Give it some unique buyable vanity objects for dil and you have another sink. Who doesnt want to see their ship docked in all its glory? * **Serverwide "Construction" Effort** \- A huge construction effort where everyone can pay in. Gradually unlocking more and more features and rewarding players based on participation (traits, gear, ships). [Something like this.](https://wowpedia.fandom.com/wiki/Gates_of_Ahn%27Qiraj) Rebuild Khitomer?