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r/stobuilds • … • u/shakakimo

Returning after a bit over a year looking for advice to update my Legendary Intrepid

# Old Legendary Intrepid Space Magic

## Build Info

I Havent played since early 2020 but this is what I was running back then. It was based off the Badaboom build that was posted in here with some slight modifications based on budget/availability and what I liked. Could anyone critique and maybe offer any change suggestions as I have no idea what has changed or been added.I grabbed an X token to upgrade to an T6X but I dont have any event items/ships that took place after Feb/March of 2020 and dont have much of the older stuff either. I do have alot of zen ships from that time era though. My budget has some EC/Zen/Lobi so I can spend some to upgrade just not crazy ammounts (like maybe 50mil ?). I dont want to change ships though as I love my voyager any other suggestions/comments greatly appreciated. Thank You

## Player Information

Player Info | -------------- :--- | :--- Captain Name | Akahs Captain Faction | Federation Captain Race | Alien Captain Profession | Tactical Primary Specialization | Intelligence Secondary Specialization | Temporal Intended Role |   Captain Outfit | [ "Image Description" ]( "Image Link here" )

### Skill Tree

  | | Engineering |   | Science |   | Tactical |   | :--- | :--- | :--- | :--- | :--- | :--- | :--- | :--- | ***Lieutenant*** | |   | Advanced Hull Capacity | Shield Restoration |   | Advanced Energy Weapon Training | Advanced Projectile Weapon Training |   | |   |   |   |   |   |   | ***Lieutenant Commander*** | | Improved EPS Flow | Impulse Expertise | Improved Control Expertise | Drain Expertise | Advanced Targeting Expertise |   | *5 Points* | |   |  | Control Amplification |    |  |  |   | |   |   |   |   |   |   | ***Commander*** | |   |   | Shield Regeneration |   | Advanced Weapon Amplification | Advanced Weapon specialization' | *15 Points* | |   |  |  |  |  |  |   | |   |  |  |  |  |  |   | |   |   |   |   |   |   | ***Captain*** | | Defensive Subsystem Tuning | Offensive Subsystem Tuning | Improved Exotic Particle Generator | Advanced Long Range Targeting | Advanced Hull Penetration | Advanced Shield Penetration | *25 Points* | |   |   |  |  |  | |   | |   |   |  |  |  | |   | |   |   |   |   |   |   | ***Admiral*** | |   |   |   |   | Coordination Protocols | Advanced Tactical Readiness | *35 Points* | | |  |   |  | Defensive Coordination  | |   | |   |  |   |  | Offensive Coordination  | |   | |   |   |   |   |   |   | Total of **46** of **46** Points | | Engineering Points: | 8 | Science Points: | 11 | Tactical Points: | 27 |

### Skill Tree Unlocks

Points to unlock | ***Engineering Unlocks*** | ***Science Unlocks*** | ***Tactical Unlocks*** :--- | :--- | :--- | :--- **Unlocks After 2** | **Training Manual**: Mine Dispersal Pattern: Beta III | **Training Manual**: Tactical Team III | **Training Manual**: Cannon: Rapid Fire III **Unlocks After 5** |   |   |   **Unlocks After 7** | **Training Manual**: Attack Pattern: Omega III | **Training Manual**: Mine Dispersal Pattern: Alpha III | **Training Manual**: Torpedo: High Yield III **Unlocks After 10** |   |   |   **Unlocks After 12** |   |   |   **Unlocks After 15** |   |   |   **Unlocks After 17** |   |   | **Training Manual**: Torpedo: Spread III **Unlocks After 20** |   |   |   -------------- | -------------- | -------------- | -------------- **Unlocks After 24** (Ultimate) |   |   | Focused Frenzy **Unlocks After 25** (Ultimate) |   |   | Frenzied Reactions **Unlocks After 26** (Ultimate) |   |   | Frenzied Assault **Unlocks After 27** (Ultimate) |   |   | Team Frenzy

### Skill Tree Information

Type Your info here

## Build Description

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**Basic Information** | **Data** :--- | :--- *Ship Name* |   *Ship Class* | Legendary Intrepid *Ship Model* |   *Deflector Visuals* |   *Engine Visuals* |   *Shield Visuals* |   [ *Starship Beautyshot* ]( Insert Image Link here )|  

**Basic Information** | **Component** | **Notes** :--- | :--- | :--- **Fore Weapons:** 3 | Gravimetric Photon Torpedo |     | Particle Emission Plasma Torpedo |     | Lorcas Set Torp | 1/3 Lorcas Set   |   |     |   |   -------------- | -------------- | -------------- **Aft Weapons:** 3 | Morphagenic Torp | 1/3 Morph Set   | Morphagenic Polaron Turret | 2/3 Morph Set   | Lorcas DBB | 2/3 Lorcas Set   |   |     |   |   -------------- | -------------- | -------------- **Experimental Weapon** |   |   **Deflector** | Elite Fleet Intervention Protomatter Deflector Array |   **Secondary Deflector** | Deteriorating Secondary Deflector |   **Impulse Engines** | Prevailing Innervated Impulse Engines |   **Warp Core** | Temporal Defense Initiative Overcharged Warp Core |   **Shields** | Temporal Defense Initiative Regenerative Shield Array |   **Devices** | Red Matter Capacitor |     | Exotic Partical Flood |     | 3rd & 4th a mix of random stuff with the 3 summoners I have in my inventory |     |   |   -------------- | -------------- | -------------- **Engineering Consoles:** 4 | Delphic Tear Generator |     | Plasma Storm Module |     | Domino |     | Hull Image Refractors |     |   |   -------------- | -------------- | -------------- **Science Consoles:** 5 | Ominus Device |     | Entangled Quantum Bombardment |     | Multi Target Tractor Array |     | Constriction Anchor |     | Exotic Field Exciter |   -------------- | -------------- | -------------- **Tactical Consoles:** 3 | Morphagenic Console | 3/3 Morph Set   | Torment Engine |     | Lorcas Set COnsole | Universal Slot, 3/3 Lorcas set   | Aux Ejection Assembly | Universal Slot   |   |   -------------- | -------------- | -------------- **Universal Consoles:** 1 | Aux Ejection Assembly | -------------- | -------------- | -------------- **Hangars:** 1 | Elite Tactical Flyers |     |   |  

### Officers and Crew

**Bridge Officer Information** | **Power** | **Notes** :--- | :--- | :--- Officer 1: **Commander** ( *Sci/MW* )| Subspace Vortex 1 |   Trait: Engineered Soldier (Space) | Tyrkins Rift 1 |     | Photonic Officer 2 |     | Gravity Well 3 |   Officer 2: **Lieutenant** ( *Science* )| Structural Analysis 1 |   Trait: Weyoun Holo | Delayed Overload Cascade 2 |     |   |     |   |   Officer 3: **Lieutenant** ( *Science* )| Cold in Space 1 |   Trait: Efficient & Pirate | Charged Particle Burst |     |   |     |   |   Officer 4: **Lieutenant** ( *Tactical* )| Beam FAW |   Trait: Engineered Soldier (Space) | Cannon Scatter |     |   |     |   |   Officer 5: **Lt. Commander** ( *Eng/Pilot* )| Emergency Power To Engines |   Trait: Engineered Soldier (Space) | Auc Power to Structural Integrity Field 1 |     | Emergency Power to Aux 3 |     |   |   Officer 6: [rank] ( [profession] )|   |   Trait: [name] |   |     |   |     |   |  

**Duty Officer Information** | **Power** | **Notes** :--- | :--- | :--- 1 | Projectiles Weapon Officer | Crit Sev 2 | Warp Core Engineer | Chance improced ship power on any Emergency Power 3 | Gravimetric Scientist | Chance To Create Aftershock Gravity Well 4 | Research Lab Scientist | Increased Skills from using ENsign BO Abilities 5 | Projectile Weapons Officer | Crit Chance 6 | Still need to purchase | Id like the increased Exo Damage Tech but I dont have 90+ mil to spend so dont know replacement when I unlock

## Character, Reputation, and Starship Traits

**Personal Space Traits** | **Description** | **Notes** :--- | :--- | :--- A Good Day to Die | Go Down Fighting can be used at any Hull Integrity. Go Down Fighting's scaling buff will treat your Hull as at most 50% integrity. |   Terran Targeting Systems | +15% Critical serverity, incoming critical hits reduce speed by 10% for 5s (max once per 15s) |   Inspirational Leader | 10% chance: Activating any Bridge Officer Ability grants +10 to Most Starship Skills for 15 seconds (may stack up to 3 times). |   Enlightened | +15% Hull Regen and 15% Exotic Damage |   Adaptive Offense | #N/A |   Psychological Warfare | +20% Bonus Control Ability Effectiveness |   Context is for Kings | Each second while in combat, if you did not take damage in the past second, you gain a damage bonus. Otherwise, you gain a boost to your Damage Resistence Rating. Each second while in combat: If you did take damage in the past second: +3 All Damage Resistence Rating for 10 sec If you did not take damage in the past second: +1% Bonus All Damage for 10 sec |   Fleet Coordinator | +2% All Damage per Team member (Self included), up to 10% |   Particle Manipulator | Gain .2% Critical Chance and .1% Critical Severity for Exotic Damage abilities, per point you have in the Starship Exotic Particle Generator skill. The Critical Chance bonus gained from this Trait is capped at +50% (attained by having 250 Particle Generators skill), but there is no cap on the Critical Severity bonus. +__% Critical Hit Chance for Exotic Damage Abilities +__% Critical Hit Severity for Exotic Damage Abilities |   Unconventional Systems | Using a Control Bridge officer ability gives -7% Recahrge to Universal Consoles |  

**Space Reputation Traits** | **Description** | **Obtained from** :--- | :--- | :--- Particle Generator Amplifier | 5% Bonus Exotic Damage | T2 Iconian Sarus Grace | #N/A | #N/A Tylers Duality | #N/A | #N/A Auxiliary Power Configuration - Defense | +20 All DRR (at 100 Aux), +5% (at 100 Aux) Max Hull and Shield Cap | T4 Nukara Auxiliary Power Configuration - Offense | +5% (at 100 Aux) Bonus ALl Damage, +5 Accuracy (at 100 Aux) | T4 Nukara

**Starship Traits** | **Description** | **Notes** :--- | :--- | :--- Temporal Anchor | #N/A | I love the red Gravity Wells Improved Gravity Well | While this trait is slotted, your Gravity Well anomalies last twice as long, and recharge much faster. Additionally, the primary foe targeted by your Gravity Well activation will have their damage resistance rating reduced for the duration of the anomaly. Duration of Gravity Well increased from 20 sec to 40 sec Recharge time of Gravity Well reduced by 20 sec Primary Target of Gravity Well suffers -20 All Damage Resistance Rating for 40 sec |   Imporved Photonic Officer | Extends the duration of Photonic Officer by 10 seconds, When activating Photonic Officer: +25% Bonus Shield Healing, Bonus Exotic Damage, and Bonus Hull Healing for 30 sec |   Spore-Infused Anomalies | Whenever you activate a Science or Intelligence Bridge Officer Ability: To foes within 5km of your anomalies: deal Electrical Damage and drain from all of the targets Power Levels for 20 sec |   Checkmate | Activating a control Bridge Officer ability will provide a boost to your Exotic Damage and Projectile Weapon damage for a short time. | Entwined Tactical Matrices for 6th

## Other Information

**Subsystem Power Settings** | **Value (Target/Display)** | **Notes** :--- | :--- | :--- *Weapons* |   /   |   *Shields* |   /   |   *Engines* |   /   |   *Auxiliary* |   /   |  

**Set Name** | **Set parts: # of #** | **Effects** | **Notes** :--- | :--- | :--- | :--- 1 | # |   |   2 | # |   |   3 | # |   |   4 | # |   |   5 | # |   |  

**Ship Stats** | **Value** | **Notes** :--- | :--- | :--- *Hull* |   |   *Shields* |   |   *Global Critical Chance* |   |   *Global Critical Severity* |   |   *EPS/Power Transfer Rate* |   |   *Hull Regeneration Rate* |   |   *Turn Rate* |   |   *Flight Speed* |   |  

## Concluding Remarks

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Thank You

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