What a cool game.
I just picked the game up recently after seeing splattercatgaming covered the Rags to Riches update. I didn’t know much of what to expect, but as I did a few contracts (and died a lot) the game took shape and it’s so well rounded.
The sanity and moral system is a great example. Your character can’t just murder all the time without days off. If you take time to rest in town, do some shopping, gathering, crafting, cooking, and preparing for your next excursion, then your moral and sanity stay high. The system rewards you for doing the preparation that allows you to tackle tougher dungeons. I think that’s really good design.
I think they nailed the tone of the world too. I loved Battle Brothers and getting to play a different game set in what feels like the same space is exciting.
I’m not sure if the designer(s?) read(s?) the posts, but stay the course! You’re making something really cool and I’m glad I got to pay you money for it.