Made an item to promote using recharge moves that doesn't eliminate the recharge turn!
Just from my own quick assumptions, I think this could be good for Stored Power and Power Trip users with recovery at the cost of your Hyper Beam/Giga Impact slot being even more situational after the initial usage.
Pokemon with -ate abilties might also see some use out of this, like Sylveon potentially being more motivated to run Hyper Beam?
Idunno, maybe Frenzy Plant Synthesis Venusaur might be a good gimmick set with this?
But yeah, any ideas for how this could be used or how this might be changed for balance? I'm not looking for this to be as meta as the Weakness Policy- just seeing any valid use on some sets would be cool!