charge
Disable a trait, stat or bodily process for a duration, to double it for as long after the initial duration ends. Example: 3 seconds of blindness followed by 3 seconds of highly improved vision. Minimum 1 second, maximum a day.
Works on
* any sensory organs/ senses. * strength/speed (become a cripple while charging). Can be used selectively, like on a limb, or not on the muscles needed for breathing. * thinking speed: blank out for the charge-up, afterwards everything seems slowed down * resilience: a good idea to combine it with strength * reason: first driven by instincts and a threat to yourself and others, then a genius with suppressed impulses. * I probably missed a few * this power: the increase in output will be quadruple, but the charge-up doubled and that trait will be disabled for double the powerup-s duration after the powerup ends as well. * 5 seconds of charging this power, 2 seconds of one's arm not working, 1 second of it functioning at quadruple strength, 2 seconds of it not working again
some of these are better off combined, like strength/speed, thinking speed and resilience, though you'll be pretty darn vulnerable while charging.
Losing access to pain perception can be useful. May skip time my turning off thinking if you're bored but you'll probably be more bored afterwards.
In a fight, pretend that your hand is limp despite it being in a charged state, to give the impression that it's unavailable due to charging now.