As a new player, I'm really lukewarm to the Clone Squads event
I played Supervive for a couple games when the Nexfest demo dropped, and just started playing it for real this past week, managing around half a dozen games this week. Supervive as a whole seems pretty fun, but the Clone Squads event makes me feel like this was a bad time to learn.
When learning any competitive game, the best advice anyone will give is to find a character you like and stick with them while you learn the game, and stick to the unranked modes, with two exceptions that don't apply to battle royale games. >!Those exceptions are either unranked doesn't have skill-based matchmaking (which makes learning harder because you're not facing players of your skill level) or the game's competitive format is a 1v1 (where you don't have to worry about griefing teammates in ranked).!<
Clone Squads makes the learning process frustrating for three reasons:
1. You can't pick your character in Clone Squads, only suggest a character to play, so you don't have the consistency offered by playing one character
2. You can't see what your character does between the character select screen and landing after dropping in, preventing you from understanding what the character does before you need to start making decisions with the character
3. Everyone is playing the Clone Squads event, which makes the other unranked queues almost completely empty, giving me little to no opportunity to learn the game
The one positive of the Clone Squads event is that it lets me try out a bunch of characters I otherwise wouldn't be able to try due to not having them unlocked, although so far this has only let me try out Myth since the other characters I played were either already unlocked or my team got instantly wiped the second we dropped (which happened in the one Void game I had, which might have been a blessing in disguise given how the game says he's difficult).
Furthermore, this isn't a problem with the Clone Squads event itself. It seems like if I had another 20 hours or so in the game then it would be an amazingly fun experience. However, it currently feels like the presence of the mode is hampering my growth into becoming the type of player that would thoroughly enjoy the mode, rather than being a fun diversion from the main game experience.
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In all of this, I'm still having fun with the game. There's a really fun gameplay loop here even when you don't know what you're doing, and even if I'm not effectively contributing to my team I can still at least follow my teammates and help them make some progress against our opponents. I can also see the depth within the game since there's a lot of potential matchups to learn, a map to master the layout of, items and abilities to learn to use, and something really simple for me such as pressing the Q button in a WASD control scheme (all the other games I've played before this either used mouse click to move, keyboard only, were better played on controller, were single-player/co-op experiences, and/or just didn't have more than 5 inputs needed for moment-to-moment gameplay, so pressing Q in tight situations in something relatively new to me).
I was able to get a single regular game (in unranked duos), and somehow I managed to get second in my first ever PVP game (my games during Nextfest were all co-op vs AI), although the main thing I learned was that I don't like Shrike, which doesn't really help outside of knowing not to play her again.